Hey Ace, is it possible to build with shared library loading instead of static for external libs(ffmpeg, sdl, al)???
Also, could you at some point upload your build environment?
OpenMW Nightly builds
Re: OpenMW Nightly builds
I'm using the official SDL, and OpenAL-soft binaries to cut down a bit on my own work. And I'm using the semi-official Windows builds for FFMPEG, since I'd have to set up a MinGW build environment too otherwise.
None of them should be statically linked.
Also, if you want a copy of my build environment, all you need to do is clone my appveyor branch and run the following bash script: (You can also use x64 and Release)
You'll need Visual Studio 2013, msysGit, 7-zip (in your path), and CMake (also in your path).
None of them should be statically linked.
Also, if you want a copy of my build environment, all you need to do is clone my appveyor branch and run the following bash script: (You can also use x64 and Release)
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$ PLATFORM=win32 CONFIGURATION=Debug CI/before_build.msvc.sh
Re: OpenMW Nightly builds
Recent nightlies show version "OpenMW 0.36.1 release" instead of "OpenMW development (revision)" as before. Are they supposed to do so, or something is broken?
Re: OpenMW Nightly builds
Can not replicate this on my end, all the nightly builds I've tested show as development builds.densm27 wrote:Recent nightlies show version "OpenMW 0.36.1 release" instead of "OpenMW development (revision)" as before. Are they supposed to do so, or something is broken?
Which build in particular are you having the problem with?
Re: OpenMW Nightly builds
Hard to say when it started, because.. well, I don't see the versions
de6dc21552 didn't have the problem, the latest one (5558962b14) has.
Also, I've just discovered that latest win32 build shows correct version, while win64 doesn't (tried only x64 before).
de6dc21552 didn't have the problem, the latest one (5558962b14) has.
Also, I've just discovered that latest win32 build shows correct version, while win64 doesn't (tried only x64 before).
Re: OpenMW Nightly builds
Thank you, that helped me track it down.
Coming nightlies will show the correct build information on both 32 and 64-bit.
Coming nightlies will show the correct build information on both 32 and 64-bit.
Re: OpenMW Nightly builds
The builds are failing. Wanted to check out Scrawls new water.
Re: OpenMW Nightly builds
Seems like there's something in the build that's not a fan of the water changes, looking into it right now.
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OpenMW\apps\openmw\mwrender\water.cpp(288): error C2065: 'GL_DEPTH_COMPONENT24_ARB' : undeclared identifier
Re: OpenMW Nightly builds
That seems to have done the trick, yes.
Running a new set of nightly builds now, so should be available within half an hour or so.
Running a new set of nightly builds now, so should be available within half an hour or so.