OpenMW 0.27.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Re: OpenMW 0.27.0

Post by Zini »

Fine. Done.
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raevol
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Re: OpenMW 0.27.0

Post by raevol »

Ok guys. Our American Holiday has given me some free time. Let me see where the release is, standy for another post.
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raevol
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Re: OpenMW 0.27.0

Post by raevol »

Alright. First, I'd like to personally apologize that I've made this release late. Life has just gotten out of hand.
Greendogo wrote:I hope everything is ok, raevol!
Everything is ok, thanks for your concern! Just crazy.
Zini wrote:Um, what you linked there is for 0.26.0.
The text file that the script runs in that repo is for 0.26.0, but if you copy/paste the 0.27.0 announcement from my gist ( https://gist.github.com/mickeylyle/7365018 ) it will do all the formatting on it.

I'd like to fully document our release process on the Wiki, first so that if someone needs to step in for me in the future, it's all already there, and second so that we can get some transparency on what I actually do, so that if there are any improvements you guys can suggest, we can get them integrated.

WOW. I only just now realized that lgro already uploaded everything to the Google Code page. That means I only have a couple minutes of work I need to do for this, instead of an hour. I could have done this days ago, I am so sorry guys. lgro thank you so much for doing the uploads for me. I'll get the source package from github uploaded.

I'm guessing there's no further edits to the release announcement, so in the name of not delaying this further, here it is:

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The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.

Check out the release video by the indomitable WeirdSexy: http://www.youtube.com/watch?v=6ea8NPedKsk

Known Issues:
- PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
 
Changelog:
- Implemented Acrobatics
- Implemented God Mode
- Implemented torch extinguishing
- Implemented breath meter color change when it is running low
- Fixed polish language version of Morrowind crashing OpenMW
- Fixed decimal numbers not displaying correctly in the UI
- Fixed camera not lowering while sneaking
- Fixed ambient sounds playing while the game is paused
- Fixed being able to enter third person view with the mousewheel when it should be disabled
- Fixed some CDs not working correctly with Unshield installer
- Fixed a script instruction to allow the Quick Character Creation plugin to work
- Fixed fatigue not regenerating when jumping
- Fixed Laire dieing inexplicably in Beshara
- Merged the --master and --plugin switches
- OpenCS: Implemented a start dialogue
- OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon
- OpenCS: Implemented Saving
- OpenCS: Implemented new ESX selector
- OpenCS: Implemented enforcing single-instance mode since multiple projects can be open
- OpenCS: Implemented record filtering
- OpenCS: Implemented default record filters
- OpenCS: Proper compiler configuration (currently used only for syntax highlighting)
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<p>The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.</p>

<p>Check out the <a href="http://www.youtube.com/watch?v=6ea8NPedKsk">release video</a> by the indomitable WeirdSexy.</p>

<p><b>Known Issues:</b><br>
<ul><li>PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.</li>
<li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li></ul>
 
<b>Changelog:</b><br>
<ul><li>Implemented Acrobatics</li>
<li>Implemented God Mode</li>
<li>Implemented torch extinguishing</li>
<li>Implemented breath meter color change when it is running low</li>
<li>Fixed polish language version of Morrowind crashing OpenMW</li>
<li>Fixed decimal numbers not displaying correctly in the UI</li>
<li>Fixed camera not lowering while sneaking</li>
<li>Fixed ambient sounds playing while the game is paused</li>
<li>Fixed being able to enter third person view with the mousewheel when it should be disabled</li>
<li>Fixed some CDs not working correctly with Unshield installer</li>
<li>Fixed a script instruction to allow the Quick Character Creation plugin to work</li>
<li>Fixed fatigue not regenerating when jumping</li>
<li>Fixed Laire dieing inexplicably in Beshara</li>
<li>Merged the --master and --plugin switches</li>
<li>OpenCS: Implemented a start dialogue</li>
<li>OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon</li>
<li>OpenCS: Implemented Saving</li>
<li>OpenCS: Implemented new ESX selector</li>
<li>OpenCS: Implemented enforcing single-instance mode since multiple projects can be open</li>
<li>OpenCS: Implemented record filtering</li>
<li>OpenCS: Implemented default record filters</li>
<li>OpenCS: Proper compiler configuration (currently used only for syntax highlighting)</li></ul></p>
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The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.

Check out the [url=http://www.youtube.com/watch?v=6ea8NPedKsk]release video[/url] by the indomitable WeirdSexy.

[b]Known Issues:[/b]
[list][*]PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.
[*]Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)[/list]
 
[b]Changelog:[/b]
[list][*]Implemented Acrobatics
[*]Implemented God Mode
[*]Implemented torch extinguishing
[*]Implemented breath meter color change when it is running low
[*]Fixed polish language version of Morrowind crashing OpenMW
[*]Fixed decimal numbers not displaying correctly in the UI
[*]Fixed camera not lowering while sneaking
[*]Fixed ambient sounds playing while the game is paused
[*]Fixed being able to enter third person view with the mousewheel when it should be disabled
[*]Fixed some CDs not working correctly with Unshield installer
[*]Fixed a script instruction to allow the Quick Character Creation plugin to work
[*]Fixed fatigue not regenerating when jumping
[*]Fixed Laire dieing inexplicably in Beshara
[*]Merged the --master and --plugin switches
[*]OpenCS: Implemented a start dialogue
[*]OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon
[*]OpenCS: Implemented Saving
[*]OpenCS: Implemented new ESX selector
[*]OpenCS: Implemented enforcing single-instance mode since multiple projects can be open
[*]OpenCS: Implemented record filtering
[*]OpenCS: Implemented default record filters
[*]OpenCS: Proper compiler configuration (currently used only for syntax highlighting)[/list]
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raevol
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Re: OpenMW 0.27.0

Post by raevol »

lgro, I am following your exact steps from the 0.26.0 release and it's still eating the video embed: http://forum.openmw.org/viewtopic.php?p=18943#p18943
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raevol
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Re: OpenMW 0.27.0

Post by raevol »

Released. I will do my best to check back in frequently today and tomorrow for cleanup. CONGRATS you guys! Excited for 0.28.0!
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WeirdSexy
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Re: OpenMW 0.27.0

Post by WeirdSexy »

Thank you Raevol. I made the release video public.
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jvoisin
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Re: OpenMW 0.27.0

Post by jvoisin »

Congratulations for 0.27 \o/
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Zedd
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Re: OpenMW 0.27.0

Post by Zedd »

It's funny how you keep finding words to describe WeirdSexy :D.
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WeirdSexy
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Re: OpenMW 0.27.0

Post by WeirdSexy »

Zedd wrote:It's funny how you keep finding words to describe WeirdSexy :D.
It's always the highlight of the release for me :D
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raevol
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Re: OpenMW 0.27.0

Post by raevol »

Zedd wrote:It's funny how you keep finding words to describe WeirdSexy :D.
It's funny how some releases it's a struggle through the thesaurus to find something, and then on another release it comes right out of my head.
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