OpenMW 0.26.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.26.0

Post by raevol » 07 Sep 2013, 08:45

Release log draft:
The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog.

Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Polish version of Morrowind.esm makes OpenMW crash

Do not miss the release video by the mighty WeirdSexy: http://www.youtube.com/watch?v=WSr3k9ubR7w

Changelog:
- Implemented Melee Combat
- Implemented Lycanthropy
- Implemented auto-initialization of AI Packages
- Implemented Drowning
- Implemented Data File installation in the Launcher
- Implemented mouse wheen transitions between first/third person
- Improvements to UI window sizing and input
- Improvements to sliders in the enchanting window
- Fixed already-dead NPCs not equipping clothing/items
- Fixed missing terrain in Tamriel Rebuilt, South of Tel Oren
- Fixed health calculation of NPCs, fixing Heart of Lorkhan acting like a dead body
- Fixed strange behavior when leaving water
- Fixed terrain rendering to more accurately emulate vanilla Morrowind
- Fixed no clip players causing NPCs to leviate
- Fixed door open/close sound not cutting itself
- Fixed no clip player preventing doors from opening
- Fixed keypress during startup freezing the game
- Fixed combat magic stances being available prematurely during character creation
- Fixed naked Dark Brotherhood assassins
- Fixed Rest dialog showing "Until Healed" option when player has full stats
- Fixed invisible equipped torches
- Fixed sheath weapon sound playing when leaving magic stance
- Fixed some boots not producing footstep sounds
- Fixed FPS bar alignment
- Fixed printscreen not working
- Fixed being able to jump while sneaking
- Fixed blank movie variables in Morrowind.ini crashing the game
- Fixed dancing girls in "Suran, Desele's House of Earthly Delights" so they dance
- Fixed repeating idle animations
- Fixed sticking to certain surfaces, improves movement when swimming close to collidable objects
- Fixed animation problem while swimming at the surface of water and looking up
- Fixed capitalization of names in inventory
- Fixed an issue with the spell effect area layout not updating properly
- Fixed a Tamriel Rebuilt crash on load
- Fixed rain sound persisting into new games
Need help with these ones:
Task #689: change PhysicActor::enableCollisions
Task #707: Reorganise Compiler

Also, do we have any other known issues?

Also also, as always, any changes or corrections are greatly appreciated.

EDIT: forgot to update the video link...
Last edited by raevol on 07 Sep 2013, 20:24, edited 1 time in total.

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Zini
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Re: OpenMW 0.26.0

Post by Zini » 07 Sep 2013, 09:26

Known issues:

* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
* Polish version of Morrowind.esm makes OpenMW crash
Task #707: Reorganise Compiler
Just moving some stuff around in the directory structure of OpenMW. Required to give OpenCS access to some more script compiler features.

I leave it to Chris to comment on the physics issue.

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lgromanowski
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Re: OpenMW 0.26.0

Post by lgromanowski » 07 Sep 2013, 11:09

Zini wrote:Known issues:

* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
* Polish version of Morrowind.esm makes OpenMW crash
There is also problem with encoding of some Polish letters, I will add issue in bugtracker this evening.
best regards,
Lukasz

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Zini
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Re: OpenMW 0.26.0

Post by Zini » 07 Sep 2013, 12:36

I thought we had taken care of that. You are running openmw with a suitable --encoding, right?

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lgromanowski
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Re: OpenMW 0.26.0

Post by lgromanowski » 07 Sep 2013, 13:07

Zini wrote:I thought we had taken care of that. You are running openmw with a suitable --encoding, right?
Yes, I'm using --encoding=win1250. It worked when we were using external fonts, but after the change to Morrowind one something goes wrong.
best regards,
Lukasz

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Zini
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Re: OpenMW 0.26.0

Post by Zini » 07 Sep 2013, 14:02

I see. Annoying.

Tarius
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Re: OpenMW 0.26.0

Post by Tarius » 07 Sep 2013, 20:07

I see everyone saying its hilarious so I figure I should go see what the talk is about. Getting through the video I am like well not much is happening yet and then I figure, oh, hes going to kill fargoth. Instead he goes on a rampage. haha I think we need to use your voice for a couple crazed characters in Province: Cyrodiil or other mods.

Didnt anyone else happen to be in a nearby room when you started yelling about killing stuff and SPEARS!.
TorbenC wrote:Complaints? Complaints? COMPLAINTS? You've gone mad, that was flawlessly executed, I loved it and laughed hard!
Complaints, I wouldnt have any complaints while hes got SPEARS!
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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WeirdSexy
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Re: OpenMW 0.26.0

Post by WeirdSexy » 07 Sep 2013, 21:58

Tarius wrote:I think we need to use your voice for a couple crazed characters in Province: Cyrodiil or other mods.

Didnt anyone else happen to be in a nearby room when you started yelling about killing stuff and SPEARS!.

...I wouldnt have any complaints while hes got SPEARS!
Ha, yes, we'll I am now known as WeirdScary on the IRC channel.

There was also talk of replacing the enemy dragon voices or the player dragon shouts with my own in Skyrim.

Personally, I think putting some lunatic shouting about OpenMW features in the Example Suite as an Easter egg would be funny.


Also, I actually took my recording gear up to my car on top of a parking garage so my neighbors (apartment building) wouldn't call the police :D

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raevol
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Re: OpenMW 0.26.0

Post by raevol » 08 Sep 2013, 05:13

WeirdSexy wrote:Also, I actually took my recording gear up to my car on top of a parking garage so my neighbors (apartment building) wouldn't call the police :D
That's dedication right there. :D Hope you didn't freak out any strangers walking by, hahaha.

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Ace (SWE)
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Re: OpenMW 0.26.0

Post by Ace (SWE) » 08 Sep 2013, 10:27

raevol wrote:
WeirdSexy wrote:Also, I actually took my recording gear up to my car on top of a parking garage so my neighbors (apartment building) wouldn't call the police :D
That's dedication right there. :D Hope you didn't freak out any strangers walking by, hahaha.
"Y-yes, there's a lunatic shouting about spears on top of the parking garage, please send police!"

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