OpenMW 0.26.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Re: OpenMW 0.26.0

Post by Zini »

Right, the unshield installation. For which we don't even have a issue in the tracker, because no one bothered to add one (*caugh*).

And to make that clear: Of cause this is a decent release, I never said otherwise. But if we compare it with 0.23 or 0.22 it is still looking kinda small-ish. Bloody summer still in effect, I guess.
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psi29a
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Re: OpenMW 0.26.0

Post by psi29a »

Zini wrote:Right, the unshield installation. For which we don't even have a issue in the tracker, because no one bothered to add one (*caugh*).
*caugh* I did, three months ago... *caugh*
https://bugs.openmw.org/issues/798

8-)
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Zini
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Re: OpenMW 0.26.0

Post by Zini »

Oops.
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Zini
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Re: OpenMW 0.26.0

Post by Zini »

Bad news.

Seems I caught some kind of obscure stomach bug. Not clear about the debugging procedure yet.

Anyway, I am currently in no shape to handle my OpenMW duties. Stuff like pull request handling is on hold at least for today and maybe for the weekend too. I hope the RC build phase will not be affected, since I am already starting to recover (slightly). But no promise.

Sorry for the delay.
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sirherrbatka
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Re: OpenMW 0.26.0

Post by sirherrbatka »

I hop you will get better soon!
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psi29a
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Re: OpenMW 0.26.0

Post by psi29a »

Zini wrote:Bad news.

Seems I caught some kind of obscure stomach bug. Not clear about the debugging procedure yet.

No worries man, just get better. Development doesn't stop because you can't merge. :P Now... go 'drop core'. 8-)
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WeirdSexy
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Re: OpenMW 0.26.0

Post by WeirdSexy »

Questions:

How does one initiate the install from MW CD option from the launcher?

What do we get as a result of "Initialize MWMechanics::AiSequence from ESM::AIPackageList" other than NPCs walking around all on their own?
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raevol
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Re: OpenMW 0.26.0

Post by raevol »

Feel better Zini!
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TorbenC
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Re: OpenMW 0.26.0

Post by TorbenC »

WeirdSexy wrote:What do we get as a result of "Initialize MWMechanics::AiSequence from ESM::AIPackageList" other than NPCs walking around all on their own?
To see the list of AI commands that are being initialized, double click a random NPC (Fargoth?) in the CS and click the AI button on the NPC creation window. The commands listed here are the AIPackageList AI Packages that are now being initialized.

So, if you create a mod which has an NPC set to AIEscort Player to ____, they will begin escorting as apposed to previous versions which required a script/console command to do this. The reason NPCs are now automatically walking around is because for the mass majority of NPCs in the game, the AIWander command is given in the CS.

Anyone, please correct me if I made a mistake.
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lgromanowski
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Re: OpenMW 0.26.0

Post by lgromanowski »

WeirdSexy wrote:Questions:
How does one initiate the install from MW CD option from the launcher?
Remove $HOME/.config/openmw/launcher.cfg and $HOME/.config/openmw/openmw.cfg files (if they exist) and run omwlauncher, then "Installer" dialog window should appear.
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