https://wiki.openmw.org/images/5/58/0Z3Jspc.jpg
This version starts to look even better!
OpenMW 0.26.0
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: OpenMW 0.26.0
SDL2 was officially released, I'm tracking the standard Debian release and backported to our Ubuntu PPA.
Re: OpenMW 0.26.0
Just a heads up. We are about one month into 0.26.0 now. We are still not back on the same productivity level we had before 0.25.0, but we have a good amount of bug fixes, a couple of smaller features and one really big feature (melee combat). That is enough for a release. Let's give it another week to finish things up and then we will start with the RC builds.
Re: OpenMW 0.26.0
Werewolves are in too, aren't they?
Re: OpenMW 0.26.0
Reporting in. How does melee combat look? Can you actually fully equip weapons, swing them around, and kill NPCs?
Re: OpenMW 0.26.0
Well, been able to punch people to death. Swinging a sword can be a bit erratic (hitbox?), but I've done that too. Not sure about non-melee weaponry.
Re: OpenMW 0.26.0
Werewolves, yes. Melee, yes (we had some improvements regarding hitting recently). No ranged combat yet.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.26.0
Don't we also have a Morrowind installer now for non-Windows platforms? That is also a feature right?
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: OpenMW 0.26.0
Actually 0.26.0 is a really good and feature rich. There is nothing to complain about.