Works without any crash.Ace (SWE) wrote:If the people with issues would like to test the new built versions and see if they still have those problems?
OpenMW 0.26.0
Re: OpenMW 0.26.0
Re: OpenMW 0.26.0
Great.
Tag has been applied. Start the release, please!
Tag has been applied. Start the release, please!
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
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Re: OpenMW 0.26.0
You'll get something on the PPA tomorrow.
Re: OpenMW 0.26.0
Couple of warnings:
"Failed to find animation idle3 for scrib"
"Failed to find animation jump for kagouti"
Is that bad?
"Failed to find animation idle3 for scrib"
"Failed to find animation jump for kagouti"
Is that bad?
Re: OpenMW 0.26.0
Hey, if anyone with access to our google code page wants to help upload the release packages as they get built, that'd be a great help... I still need to code-ify the release announcement, but the big holdup for our releases is always me finding the time to sit down and upload stuff for a couple hours on my slow-as-snot American internet connection. Let me know!
Re: OpenMW 0.26.0
No, it's fine. They're just being asked to play animations they don't have, so they don't play them.Br0ken wrote:Couple of warnings:
"Failed to find animation idle3 for scrib"
"Failed to find animation jump for kagouti"
Is that bad?
Re: OpenMW 0.26.0
Shield rendering in hand-to-hand combat. I can bash Fargoth!
Re: OpenMW 0.26.0
I wrote a little script to make processing the release announcements easier: https://github.com/mickeylyle/openmwreleasescript
I'm just realizing that it doesn't do anything with the youtube URLs, but I will deal with that tomorrow...
I'm just realizing that it doesn't do anything with the youtube URLs, but I will deal with that tomorrow...
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.26.0
Packages are now ready on the PPA.