OpenMW 0.25.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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lgromanowski
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Re: OpenMW 0.25.0

Post by lgromanowski » 02 Aug 2013, 17:15

raevol wrote:Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?
It's me :) I've always switch to "html mode" editor and insert iframe tag from media page with correct link.
best regards,
Lukasz

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raevol
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Re: OpenMW 0.25.0

Post by raevol » 02 Aug 2013, 22:22

Ok thanks lgro, I'll give that a try next time.

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Re: OpenMW 0.25.0

Post by psi29a » 03 Aug 2013, 09:51

lgromanowski wrote:
raevol wrote:Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?
It's me :) I've always switch to "html mode" editor and insert iframe tag from media page with correct link.
Why is that even necessary? Shouldn't we fix that to allow just setting the URL in? I have two blogs I manage that do that. Doesn't our WP have the jetpack plugin?

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lgromanowski
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Re: OpenMW 0.25.0

Post by lgromanowski » 04 Aug 2013, 17:11

BrotherBrick wrote:
lgromanowski wrote:
raevol wrote:Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?
It's me :) I've always switch to "html mode" editor and insert iframe tag from media page with correct link.
Why is that even necessary? Shouldn't we fix that to allow just setting the URL in? I have two blogs I manage that do that. Doesn't our WP have the jetpack plugin?
Our WP doesn't have jetpack plugin installed. Actually I tried to fix this, but WP always puts youtube links, ie. http://youtu.be/fTKQaXibMTA with invalid HTML attributes (frameborder="0" allowfullscreen), so that's why I always had to put iframe (with style="border:none;") manually in non-visual editor.

// EDIT: Another thing - WP always use HTTP protocol in generated iframe even if YT url has HTTPS.
best regards,
Lukasz

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sirherrbatka
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Re: OpenMW 0.25.0

Post by sirherrbatka » 08 Aug 2013, 12:16

Did anybody noticed that running OpenMW 64 bits linux tarball fails because of assertation failure?

Why we are realesing buggy software?
Why we are realesing software compiled without -DNDEBUG?
Why nobody tests tarballs?

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Zini
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Re: OpenMW 0.25.0

Post by Zini » 08 Aug 2013, 12:25

Why we are realesing buggy software?
Why nobody tests tarballs?
Not enough man power to properly test everything, I guess.
Why we are realesing software compiled without -DNDEBUG?
Because that is a good idea. We are using assert only in places where error recovery is not possible. Okay, it is also used in a few inappropriate places. But the fix here is to replace them with exceptions, not getting rid of asserts for the release.

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Re: OpenMW 0.25.0

Post by psi29a » 08 Aug 2013, 12:29

If the assert has anything to do with Ogre, then yeah... known issue with Ogre. Could you give the exact assert?

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Re: OpenMW 0.25.0

Post by Zini » 08 Aug 2013, 12:33

Right. Dependencies are a separate case. But since we use what is installed instead of shipping our own copies most of the time, we have no control over how they are build.

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Re: OpenMW 0.25.0

Post by sirherrbatka » 08 Aug 2013, 12:46

Code: Select all

Loading config file: /home/marek/.config/openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Data dir /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/
Data dir /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Tribunal.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Bloodmoon.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/PC_Data.bsa
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_46082713231544158"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_3005401705981720471"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_46082713231544158"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_3005401705981720471"
Loading ESM /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.esm
openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed.
/home/marek/Pobrane/openmw-0.25.0-Linux-64Bit/openmw: line 33:  8404 Przerwane               ./openmw.${ARCH} "$@"
openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed.

Also, why kfg? Is this tarball actually working for anyone?

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Re: OpenMW 0.25.0

Post by lgromanowski » 08 Aug 2013, 12:53

sirherrbatka wrote:

Code: Select all

Loading config file: /home/marek/.config/openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Data dir /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/
Data dir /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Tribunal.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Bloodmoon.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/PC_Data.bsa
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_46082713231544158"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_3005401705981720471"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_46082713231544158"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_3005401705981720471"
Loading ESM /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.esm
openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed.
/home/marek/Pobrane/openmw-0.25.0-Linux-64Bit/openmw: line 33:  8404 Przerwane               ./openmw.${ARCH} "$@"
openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed.

Also, why kfg? Is this tarball actually working for anyone?
http://bugs.openmw.org/issues/597
best regards,
Lukasz

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