OpenMW 0.25.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.25.0

Post by raevol » 30 Jul 2013, 08:14

Release Draft:
The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.

Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Polish version of Morrowind.esm makes OpenMW crash

Check out the release video by the spectacular WeirdSexy: http://www.youtube.com/watch?v=fTKQaXibMTA

Changelog:
- Implemented SoundGen for NPCs and creatures
- Implemented AI Package: Wander
- Implemented 64-bit compatibility for OS X
- Implemented Hardware mouse cursors
- Implemented first person animations
- Implemented mouse wheel zoom in third person mode
- Implemented Autorepeat for slider buttons
- Fixed launcher crash on OS X < 10.8
- Fixed a performance drop in the Census and Excise Office.
- Fixed SSCR records not starting correctly
- Fixed handling script names with hyphen characters
- Fixed handling the repeat parameter for AIWander
- Fixed enchanting window to include weapons
- Fixed character being able to move while over-encumbered
- Fixed dead keys
- Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
- Fixed ini Importer aborting when there is no existing cfg file
- Fixed Launcher running OpenMW and defaulting to Morrowind.ESM when no ESM or ESP is selected
- Fixed Dead NPC and Creature collision boxes
- Fixed incorrect sorting of answers in dialogue
- Fixed ini Importrt core dump when given an unknown parameter
- Fixed getting stuck in some doors
- Fix for journal/book rendering
I think these were rejected instead of implemented? Correct me if I'm wrong?
Bug #766: Extra space in front of topic links
Bug #795: Sound playing with drawn weapon and crossing cell-border

Any and all corrections and improvements are much appreciated. And I think we are still waiting on the Windows build? Unless I missed it?

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Zini
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Re: OpenMW 0.25.0

Post by Zini » 30 Jul 2013, 10:01

Please add this to the list of known issues.
Fixed Launcher running OpenMW and defaulting to Morrowind.ESM when no ESM or ESP is selected
That is not really a fix, since what it removed was not a bug, but a feature. We originally defaulted to Morrowind.esm, if no esm was selected on purpose. But that is not useful anymore, so it got removed.
I think these were rejected instead of implemented? Correct me if I'm wrong?
Bug #766: Extra space in front of topic links
Bug #795: Sound playing with drawn weapon and crossing cell-border
Correct on the first one. Oops. Should not be listed at all.

The second one though is a regular fix.

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raevol
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Re: OpenMW 0.25.0

Post by raevol » 30 Jul 2013, 21:30

Draft 2:
The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.

Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Polish version of Morrowind.esm makes OpenMW crash
- Pressing 'j' key during startup freezes the game


Check out the release video by the spectacular WeirdSexy: http://www.youtube.com/watch?v=fTKQaXibMTA

Changelog:
- Implemented SoundGen for NPCs and creatures
- Implemented AI Package: Wander
- Implemented 64-bit compatibility for OS X
- Implemented Hardware mouse cursors
- Implemented first person animations
- Implemented mouse wheel zoom in third person mode
- Implemented Autorepeat for slider buttons
- Launcher now prompts to select data files when none are selected
- Fixed launcher crash on OS X < 10.8
- Fixed a performance drop in the Census and Excise Office.
- Fixed SSCR records not starting correctly
- Fixed handling script names with hyphen characters
- Fixed handling the repeat parameter for AIWander
- Fixed enchanting window to include weapons
- Fixed character being able to move while over-encumbered
- Fixed dead keys
- Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
- Fixed ini Importer aborting when there is no existing cfg file
- Fixed Dead NPC and Creature collision boxes
- Fixed incorrect sorting of answers in dialogue
- Fixed ini Importrt core dump when given an unknown parameter
- Fixed getting stuck in some doors
- Fix for journal/book rendering
- Fix for draw weapon sound playing when weapon is readied and cell border is crossed
Is "Launcher now prompts to select data files when none are selected" correct? Also am I correct that we are still waiting for the Windows build?

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Zini
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Re: OpenMW 0.25.0

Post by Zini » 30 Jul 2013, 21:46

Is "Launcher now prompts to select data files when none are selected" correct?
Not really. Maybe "Launcher will not start OpenMW when no esm/esp files are selected"? Something along this line.
Also am I correct that we are still waiting for the Windows build?
There are Windows builds from Ace a few posts above. I assume these are okay.

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raevol
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Location: Caldera

Re: OpenMW 0.25.0

Post by raevol » 31 Jul 2013, 05:29

Release announcements:

Plaintext:

Code: Select all

The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.

Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Polish version of Morrowind.esm makes OpenMW crash
- Pressing 'j' key during startup freezes the game


Check out the release video by the spectacular WeirdSexy: http://www.youtube.com/watch?v=fTKQaXibMTA

Changelog:
- Implemented SoundGen for NPCs and creatures
- Implemented AI Package: Wander
- Implemented 64-bit compatibility for OS X
- Implemented Hardware mouse cursors
- Implemented first person animations
- Implemented mouse wheel zoom in third person mode
- Implemented Autorepeat for slider buttons
- Launcher will not start OpenMW when no esm/esp files are selected
- Fixed launcher crash on OS X < 10.8
- Fixed a performance drop in the Census and Excise Office
- Fixed SSCR records not starting correctly
- Fixed handling script names with hyphen characters
- Fixed handling the repeat parameter for AIWander
- Fixed enchanting window to include weapons
- Fixed character being able to move while over-encumbered
- Fixed dead keys
- Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
- Fixed ini Importer aborting when there is no existing cfg file
- Fixed Dead NPC and Creature collision boxes
- Fixed incorrect sorting of answers in dialogue
- Fixed ini Importrt core dump when given an unknown parameter
- Fixed getting stuck in some doors
- Fix for journal/book rendering
- Fix for draw weapon sound playing when weapon is readied and cell border is crossed
HTML:

Code: Select all

<p>The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.</p>

<p><b>Known Issues:</b>
<ul><li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li>
<li>Polish version of Morrowind.esm makes OpenMW crash</li>
<li>Pressing 'j' key during startup freezes the game</li></ul></p>


<p>Check out the <a href="http://www.youtube.com/watch?v=fTKQaXibMTA">release video</a> by the spectacular WeirdSexy.</p>

<p><b>Changelog:</b>
<ul><li>Implemented SoundGen for NPCs and creatures</li>
<li>Implemented AI Package: Wander</li>
<li>Implemented 64-bit compatibility for OS X</li>
<li>Implemented Hardware mouse cursors</li>
<li>Implemented first person animations</li>
<li>Implemented mouse wheel zoom in third person mode</li>
<li>Implemented Autorepeat for slider buttons</li>
<li>Launcher will not start OpenMW when no esm/esp files are selected</li>
<li>Fixed launcher crash on OS X < 10.8</li>
<li>Fixed a performance drop in the Census and Excise Office</li>
<li>Fixed SSCR records not starting correctly</li>
<li>Fixed handling script names with hyphen characters</li>
<li>Fixed handling the repeat parameter for AIWander</li>
<li>Fixed enchanting window to include weapons</li>
<li>Fixed character being able to move while over-encumbered</li>
<li>Fixed dead keys</li>
<li>Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues</li>
<li>Fixed ini Importer aborting when there is no existing cfg file</li>
<li>Fixed Dead NPC and Creature collision boxes</li>
<li>Fixed incorrect sorting of answers in dialogue</li>
<li>Fixed ini Importrt core dump when given an unknown parameter</li>
<li>Fixed getting stuck in some doors</li>
<li>Fix for journal/book rendering</li>
<li>Fix for draw weapon sound playing when weapon is readied and cell border is crossed</li></ul></p>
BBCode:

Code: Select all

The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.

[b]Known Issues:[/b]
[list][*]Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
[*]Polish version of Morrowind.esm makes OpenMW crash
[*]Pressing 'j' key during startup freezes the game[/list]


Check out the [url=http://www.youtube.com/watch?v=fTKQaXibMTA]release video[/url] by the spectacular WeirdSexy.

[b]Changelog:[/b]
[list][*]Implemented SoundGen for NPCs and creatures
[*]Implemented AI Package: Wander
[*]Implemented 64-bit compatibility for OS X
[*]Implemented Hardware mouse cursors
[*]Implemented first person animations
[*]Implemented mouse wheel zoom in third person mode
[*]Implemented Autorepeat for slider buttons
[*]Launcher will not start OpenMW when no esm/esp files are selected
[*]Fixed launcher crash on OS X < 10.8
[*]Fixed a performance drop in the Census and Excise Office
[*]Fixed SSCR records not starting correctly
[*]Fixed handling script names with hyphen characters
[*]Fixed handling the repeat parameter for AIWander
[*]Fixed enchanting window to include weapons
[*]Fixed character being able to move while over-encumbered
[*]Fixed dead keys
[*]Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
[*]Fixed ini Importer aborting when there is no existing cfg file
[*]Fixed Dead NPC and Creature collision boxes
[*]Fixed incorrect sorting of answers in dialogue
[*]Fixed ini Importrt core dump when given an unknown parameter
[*]Fixed getting stuck in some doors
[*]Fix for journal/book rendering
[*]Fix for draw weapon sound playing when weapon is readied and cell border is crossed[/list]
Doing the release now. Brace yourself, poor upload speed...

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raevol
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Location: Caldera

Re: OpenMW 0.25.0

Post by raevol » 31 Jul 2013, 07:38

0.25.0 is live! Congrats everyone!

EDIT: I still don't understand how to embed youtube videos in our wordpess posts... every time I paste in the *exact same* code from a previous post, it gets automatically removed. Could someone enlighten me?

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psi29a
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Re: OpenMW 0.25.0

Post by psi29a » 31 Jul 2013, 08:55

You should just post the Youtube URL and let wordpress take care of the rest. At least that is how my, vanilla, wordpress works. No other 'scripts' or javascript is necessary.

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raevol
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Location: Caldera

Re: OpenMW 0.25.0

Post by raevol » 31 Jul 2013, 09:52

Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?

vorenon
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Re: OpenMW 0.25.0

Post by vorenon » 01 Aug 2013, 23:21

@Someone with access to the OpenMW account:

Please update the OpenMW thread on the Bethesda forums:
http://forums.bethsoft.com/topic/144510 ... ad7/page-3

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raevol
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Re: OpenMW 0.25.0

Post by raevol » 02 Aug 2013, 08:07

@vorenon: Looks like I beat everyone to it after all, updatored.

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