Windows builds:
32-bit
64-bit
I checked both, and they have been built with RTTI. Though how that error could possibly happen is beyond me, I mean it's not like you can accidentally throw away the RTTI data from an executable.
OpenMW 0.25.0
Re: OpenMW 0.25.0
Yeah. He technically has a torch equipped so he's playing the torch-holding animation, but it's not rendered (because there's issues with it being offset incorrectly). The AI will need to be improved so that NPCs will only equip torches when appropriate.Greendogo wrote:Speaking of Fargoth, he has his hand raised like he's holding an invisible torch. Is this just related to some new animation stuff being implemented?
Re: OpenMW 0.25.0
http://youtu.be/fTKQaXibMTA - updated slightly
Re: OpenMW 0.25.0
I have a regression to report about 2 mods.
Vvardenfell Visages Volume I (http://mw.modhistory.com/download-87-11530). With OpenMW 0.23 all the heads and hairs are visible. After 0.24 I have these errors messages and these hairs don´t are visible anymore.
Error in framelistener: Invalid NIF record lookup (meshes\b\b_n_breton_f_hair_01.nif, index 0)
Error in framelistener: Invalid NIF record lookup (meshes\b\b_n_nord_m_hair00.nif, index 0)
Error in framelistener: Invalid NIF record lookup (meshes\b\b_n_wood elf_f_hair_04.nif, index 0)
Maormer race by Mac Kom works with a little all black hair in the male version with 0.23. But since 0.24 all the heads are detached and way up it´s bodies.
http://morrowind.nexusmods.com/mods/42572//?
Vvardenfell Visages Volume I (http://mw.modhistory.com/download-87-11530). With OpenMW 0.23 all the heads and hairs are visible. After 0.24 I have these errors messages and these hairs don´t are visible anymore.
Error in framelistener: Invalid NIF record lookup (meshes\b\b_n_breton_f_hair_01.nif, index 0)
Error in framelistener: Invalid NIF record lookup (meshes\b\b_n_nord_m_hair00.nif, index 0)
Error in framelistener: Invalid NIF record lookup (meshes\b\b_n_wood elf_f_hair_04.nif, index 0)
Maormer race by Mac Kom works with a little all black hair in the male version with 0.23. But since 0.24 all the heads are detached and way up it´s bodies.
http://morrowind.nexusmods.com/mods/42572//?
Re: OpenMW 0.25.0
Please make sure to add bug reports for these issues to our tracker.
Re: OpenMW 0.25.0
Made it. Good Luck!
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
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Re: OpenMW 0.25.0
OpenMW 0.25 is now in the ovens over at launchpad.
For every release >= Saucy (13.10) : no static libs, everything is being pulled directly from Ubuntu's repo
For every release <= Raring (13.04) : static ogre, mygui and sdl2
For every release >= Saucy (13.10) : no static libs, everything is being pulled directly from Ubuntu's repo
For every release <= Raring (13.04) : static ogre, mygui and sdl2
Re: OpenMW 0.25.0
Release build for OS X:
https://dl.dropboxusercontent.com/u/284 ... 0.25.0.dmg
https://dl.dropboxusercontent.com/u/284 ... 0.25.0.dmg
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- Posts: 180
- Joined: 14 Jan 2013, 03:57
Re: OpenMW 0.25.0
bravo!BrotherBrick wrote:OpenMW 0.25 is now in the ovens over at launchpad.
For every release >= Saucy (13.10) : no static libs, everything is being pulled directly from Ubuntu's repo
For every release <= Raring (13.04) : static ogre, mygui and sdl2