It's me I've always switch to "html mode" editor and insert iframe tag from media page with correct link.raevol wrote:Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?
OpenMW 0.25.0
- lgromanowski
- Site Admin
- Posts: 1193
- Joined: 05 Aug 2011, 22:21
- Location: Wroclaw, Poland
- Contact:
Re: OpenMW 0.25.0
Re: OpenMW 0.25.0
Ok thanks lgro, I'll give that a try next time.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.25.0
Why is that even necessary? Shouldn't we fix that to allow just setting the URL in? I have two blogs I manage that do that. Doesn't our WP have the jetpack plugin?lgromanowski wrote:It's me I've always switch to "html mode" editor and insert iframe tag from media page with correct link.raevol wrote:Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?
- lgromanowski
- Site Admin
- Posts: 1193
- Joined: 05 Aug 2011, 22:21
- Location: Wroclaw, Poland
- Contact:
Re: OpenMW 0.25.0
Our WP doesn't have jetpack plugin installed. Actually I tried to fix this, but WP always puts youtube links, ie. http://youtu.be/fTKQaXibMTA with invalid HTML attributes (frameborder="0" allowfullscreen), so that's why I always had to put iframe (with style="border:none;") manually in non-visual editor.BrotherBrick wrote:Why is that even necessary? Shouldn't we fix that to allow just setting the URL in? I have two blogs I manage that do that. Doesn't our WP have the jetpack plugin?lgromanowski wrote:It's me I've always switch to "html mode" editor and insert iframe tag from media page with correct link.raevol wrote:Yea, we discussed that last time, doesn't work on ours. Someone always comes along behind me and fixes it, could that person please share what they do?
// EDIT: Another thing - WP always use HTTP protocol in generated iframe even if YT url has HTTPS.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: OpenMW 0.25.0
Did anybody noticed that running OpenMW 64 bits linux tarball fails because of assertation failure?
Why we are realesing buggy software?
Why we are realesing software compiled without -DNDEBUG?
Why nobody tests tarballs?
Why we are realesing buggy software?
Why we are realesing software compiled without -DNDEBUG?
Why nobody tests tarballs?
Re: OpenMW 0.25.0
Not enough man power to properly test everything, I guess.Why we are realesing buggy software?
Why nobody tests tarballs?
Because that is a good idea. We are using assert only in places where error recovery is not possible. Okay, it is also used in a few inappropriate places. But the fix here is to replace them with exceptions, not getting rid of asserts for the release.Why we are realesing software compiled without -DNDEBUG?
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.25.0
If the assert has anything to do with Ogre, then yeah... known issue with Ogre. Could you give the exact assert?
Re: OpenMW 0.25.0
Right. Dependencies are a separate case. But since we use what is installed instead of shipping our own copies most of the time, we have no control over how they are build.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: OpenMW 0.25.0
Code: Select all
Loading config file: /home/marek/.config/openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Data dir /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/
Data dir /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Tribunal.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Bloodmoon.bsa
Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/PC_Data.bsa
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_46082713231544158"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_3005401705981720471"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_46082713231544158"
Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_3005401705981720471"
Loading ESM /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.esm
openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed.
/home/marek/Pobrane/openmw-0.25.0-Linux-64Bit/openmw: line 33: 8404 Przerwane ./openmw.${ARCH} "$@"
Also, why kfg? Is this tarball actually working for anyone?
- lgromanowski
- Site Admin
- Posts: 1193
- Joined: 05 Aug 2011, 22:21
- Location: Wroclaw, Poland
- Contact:
Re: OpenMW 0.25.0
http://bugs.openmw.org/issues/597sirherrbatka wrote:openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed.Code: Select all
Loading config file: /home/marek/.config/openmw/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Using default (English) font encoding. Data dir /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/ Data dir /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.bsa Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Tribunal.bsa Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Bloodmoon.bsa Adding BSA archive /home/marek/.wine/drive_c/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/PC_Data.bsa Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_46082713231544158" Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_fragment_3005401705981720471" Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_46082713231544158" Removing outdated shader: "/home/marek/.cache/openmw/openmw_shadowcaster_vertex_3005401705981720471" Loading ESM /home/marek/.wine/dosdevices/c:/Program Files/Ubisoft/TES III - Morrowind Zlota Edycja/Data Files/Morrowind.esm openmw.x86_64: /home/kfg/openmw/apps/openmw/mwworld/esmstore.cpp:103: void MWWorld::ESMStore::load(ESM::ESMReader&): Assertion `dialogue->mId == id' failed. /home/marek/Pobrane/openmw-0.25.0-Linux-64Bit/openmw: line 33: 8404 Przerwane ./openmw.${ARCH} "$@"
Also, why kfg? Is this tarball actually working for anyone?