OpenMW 0.25.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Joined: 06 Aug 2011, 15:16

OpenMW 0.25.0

Post by Zini »

0.25.0 here we go ...

We are even shorter on OpenMW tasks than before. Which is actually a good thing.

The biggest feature for 0.25.0 should be Melee Combat. This is a fairly big tasks and I would prefer someone taking it, who has enough time available to finish it in 0.25.0.

Also important:

* GetLOS
* God Mode

We need the former for a of things (stealth, combat AI and so on). And we need the later so we can implement player death without making testing a mess.

The majority of the remaining tasks is for the editor, for which we seem to get a bit more manpower finally. I wrote about editor progress in other places.


Looks like we can continue to stick with monthly releases. That means 0.25.0 will enter RC status in about one month from now.
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raevol
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Location: Caldera

Re: OpenMW 0.25.0

Post by raevol »

This project is bananas. I'm so excited.
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taknamay
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Joined: 01 May 2013, 13:22

Re: OpenMW 0.25.0

Post by taknamay »

Me too, I am super-pumped :D
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cdoublejj
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Re: OpenMW 0.25.0

Post by cdoublejj »

Zini wrote:0.25.0 here we go ...
http://www.youtube.com/watch?v=5DciHBnMnlo
Glorfdev
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Location: Poznań, Poland

Re: OpenMW 0.25.0

Post by Glorfdev »

Info: I'll be completely offline from 3 to 30 july. I wrote it somewhere on github before, but I always think that it's better to give more information than disappear without any information at all. :lol:
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raevol
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Location: Caldera

Re: OpenMW 0.25.0

Post by raevol »

Glorfdev wrote:I always think that it's better to give more information than disappear without any information at all. :lol:
Wiiiink. :D
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Zini
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Re: OpenMW 0.25.0

Post by Zini »

So ... (almost) everybody on summer vacation already? We barely have any new features (compared with the last few releases). The editor is making some progress and we also have plenty of bug fixes, but that won't do us much good for the next release. I guess we will have to go with a bit slower release cycles for a while again.
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pvdk
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Joined: 12 Aug 2011, 16:34

Re: OpenMW 0.25.0

Post by pvdk »

I have the Importer tab ready for 0.25.0, but that's about it for now.
Tarius
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Joined: 24 Oct 2011, 19:29

Re: OpenMW 0.25.0

Post by Tarius »

Zini wrote:So ... (almost) everybody on summer vacation already? We barely have any new features (compared with the last few releases). The editor is making some progress and we also have plenty of bug fixes, but that won't do us much good for the next release. I guess we will have to go with a bit slower release cycles for a while again.
Already, hahaha. Its already July.
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psi29a
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Re: OpenMW 0.25.0

Post by psi29a »

We switched over to sdl2 and ditched OIS! I consider that a reason for a release right there. It is a big enough change for us package handlers. ;)
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