OpenMW 0.24.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
rab
Posts: 19
Joined: 24 Sep 2012, 12:12

Re: OpenMW 0.24.0

Post by rab » 11 Jun 2013, 21:36

nopoe wrote:
rab wrote:
Ace (SWE) wrote:Which DLL is it lacking, exactly?

I could just package that one for now, even though the web redist installer should be able to install it.
d2dx9_43.dll
I don't know where this should come from, but it doesn't come with direct x 9 as installed from the ms website (or from a couple of old dx9 games I have lying around with an offline installer).

Richard.
Sorry for resurrecting a post a few pages back (just started reading the forums again) but this issue has been present for some time now. I got around it by installing the DirectX SDK.

http://forum.openmw.org/viewtopic.php?f=8&t=1446
Thanks for the info, I'll give this a go when I get a chance. Do you need the directx 9 sdk or will the latest do?

Presumably this isn't right though, the game should depend on the dx runtime not on the sdk (which looks like a 600mb download).

K1ll
Posts: 140
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.24.0

Post by K1ll » 11 Jun 2013, 21:37

raevol wrote: Packagers, if you want me to use any of the current RC packages as release packages, please let me know. Otherwise I will be waiting for new release packages from everyone.
Here are the targzs renamed for the release

32 Bit
64 Bit

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raevol
Posts: 2802
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.24.0

Post by raevol » 12 Jun 2013, 06:39

Still waiting for OS X and Windows release packages, but here's the release announcements for when we are ready:

Plaintext:

Code: Select all

The OpenMW team is proud to announce the release of version 0.24.0! Mosey on over to our newfangled Downloads Page (https://openmw.org/downloads/) to find releases for all operating systems. This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye and Blind, along with a plethora of other fixes and changes. Oh, and *openable doors*! GO OPEN SOME DOORS!!

Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Launcher crash on OS X < 10.8
- Polish version of Morrowind.esm makes OpenMW crash

Check out the release video by the unstoppable WeirdSexy: http://youtu.be/WNN1Fi_Jk1Q

Changelog:
- Implemented Athletics
- Implemented Security
- Implemented opening non-load doors
- Implemented AI Escort and EscortCell packages
- Implemented Advanced Journal UI, some features still in progress
- Implemented several trade features
- Implemented New Game in the menu
- Implemented highlighting dialogue topic links
- Implemented animation layering
- Implemented Night Eye/Blind magic effects
- Implemented Move and MoveWorld script instructions
- Implemented non-removable corpses
- Implemented weapon and shield rendering for 3rd person
- Implemented OnDeath script instruction for explicit references
- Various fixes for text display in books
- Various fixes for wait/rest
- Various code cleanup
- Various fixes for script parsing/compiling
- Various fixes for issues having to do with binding keys in the settings menu
- Fixed an issue where the camera would clip below the floor/terrain
- Fixed a seam in the terrain on Red Mountain
- Fixed an issue with journal buttons
- Fixed arrow buttons in the settings menu
- Fixed unclickable dialogue topics
- Fixed changeweather console command
- Fixed not being able to un-select objects while in the console
- Fixed duplicate spawning of AddItem message boxes
- Fixed moddisposition to be able to alter NPCs in a different cell
- Fixed Launcher writing duplicate lines into settings.cfg
- Fixed second quest in Mage's Guild
- Fixed enchantment cast cost
- Fixed display of Take and Close buttons on scroll UI
- Fixed AIWander not being sent values correctly
- Fixed journal being accessible while in character generation
- Fixed Divayth Fyr starting dead
- Fixed detailed FPS display
- Fixed chargen scroll display
HTML:

Code: Select all

<p>The OpenMW team is proud to announce the release of version 0.24.0! Mosey on over to our newfangled <a href="https://openmw.org/downloads/">Downloads Page</a> to find releases for all operating systems. This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye and Blind, along with a plethora of other fixes and changes. Oh, and <b>openable doors</b>! GO OPEN SOME DOORS!!</p>

<p><b>Known Issues:</b><br>
<ul><li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li>
<li>Launcher crash on OS X < 10.8</li>
<li>Polish version of Morrowind.esm makes OpenMW crash</li></ul></p>

<p>Check out the <a href="http://youtu.be/WNN1Fi_Jk1Q">release video</a> by the unstoppable WeirdSexy.</p>

<p><b>Changelog:</b><br>
<ul><li>Implemented Athletics</li>
<li>Implemented Security</li>
<li>Implemented opening non-load doors</li>
<li>Implemented AI Escort and EscortCell packages</li>
<li>Implemented Advanced Journal UI, some features still in progress</li>
<li>Implemented several trade features</li>
<li>Implemented New Game in the menu</li>
<li>Implemented highlighting dialogue topic links</li>
<li>Implemented animation layering</li>
<li>Implemented Night Eye/Blind magic effects</li>
<li>Implemented Move and MoveWorld script instructions</li>
<li>Implemented non-removable corpses</li>
<li>Implemented weapon and shield rendering for 3rd person</li>
<li>Implemented OnDeath script instruction for explicit references</li>
<li>Various fixes for text display in books</li>
<li>Various fixes for wait/rest</li>
<li>Various code cleanup</li>
<li>Various fixes for script parsing/compiling</li>
<li>Various fixes for issues having to do with binding keys in the settings menu</li>
<li>Fixed an issue where the camera would clip below the floor/terrain</li>
<li>Fixed a seam in the terrain on Red Mountain</li>
<li>Fixed an issue with journal buttons</li>
<li>Fixed arrow buttons in the settings menu</li>
<li>Fixed unclickable dialogue topics</li>
<li>Fixed changeweather console command</li>
<li>Fixed not being able to un-select objects while in the console</li>
<li>Fixed duplicate spawning of AddItem message boxes</li>
<li>Fixed moddisposition to be able to alter NPCs in a different cell</li>
<li>Fixed Launcher writing duplicate lines into settings.cfg</li>
<li>Fixed second quest in Mage's Guild</li>
<li>Fixed enchantment cast cost</li>
<li>Fixed display of Take and Close buttons on scroll UI</li>
<li>Fixed AIWander not being sent values correctly</li>
<li>Fixed journal being accessible while in character generation</li>
<li>Fixed Divayth Fyr starting dead</li>
<li>Fixed detailed FPS display</li>
<li>Fixed chargen scroll display</li></ul></p>
BBCode:

Code: Select all

The OpenMW team is proud to announce the release of version 0.24.0! Mosey on over to our newfangled [url=https://openmw.org/downloads/]Downloads Page[/url] to find releases for all operating systems. This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye and Blind, along with a plethora of other fixes and changes. Oh, and [b]openable doors[/b]! GO OPEN SOME DOORS!!

[b]Known Issues:[/b]
[list][*]Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
[*]Launcher crash on OS X < 10.8
[*]Polish version of Morrowind.esm makes OpenMW crash[/list]

Check out the [url=http://youtu.be/WNN1Fi_Jk1Q]release video[/url] by the unstoppable WeirdSexy.

[b]Changelog:[/b]
[list][*]Implemented Athletics
[*]Implemented Security
[*]Implemented opening non-load doors
[*]Implemented AI Escort and EscortCell packages
[*]Implemented Advanced Journal UI, some features still in progress
[*]Implemented several trade features
[*]Implemented New Game in the menu
[*]Implemented highlighting dialogue topic links
[*]Implemented animation layering
[*]Implemented Night Eye/Blind magic effects
[*]Implemented Move and MoveWorld script instructions
[*]Implemented non-removable corpses
[*]Implemented weapon and shield rendering for 3rd person
[*]Implemented OnDeath script instruction for explicit references
[*]Various fixes for text display in books
[*]Various fixes for wait/rest
[*]Various code cleanup
[*]Various fixes for script parsing/compiling
[*]Various fixes for issues having to do with binding keys in the settings menu
[*]Fixed an issue where the camera would clip below the floor/terrain
[*]Fixed a seam in the terrain on Red Mountain
[*]Fixed an issue with journal buttons
[*]Fixed arrow buttons in the settings menu
[*]Fixed unclickable dialogue topics
[*]Fixed changeweather console command
[*]Fixed not being able to un-select objects while in the console
[*]Fixed duplicate spawning of AddItem message boxes
[*]Fixed moddisposition to be able to alter NPCs in a different cell
[*]Fixed Launcher writing duplicate lines into settings.cfg
[*]Fixed second quest in Mage's Guild
[*]Fixed enchantment cast cost
[*]Fixed display of Take and Close buttons on scroll UI
[*]Fixed AIWander not being sent values correctly
[*]Fixed journal being accessible while in character generation
[*]Fixed Divayth Fyr starting dead
[*]Fixed detailed FPS display
[*]Fixed chargen scroll display[/list]

corristo
Posts: 487
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.24.0

Post by corristo » 12 Jun 2013, 07:24

@raevol

Looks like my RC2 can be used as release, here's the link:
https://dl.dropboxusercontent.com/u/284 ... 0.24.0.dmg

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psi29a
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Re: OpenMW 0.24.0

Post by psi29a » 12 Jun 2013, 08:04

This release is with or without OpenCS?

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Zini
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Re: OpenMW 0.24.0

Post by Zini » 12 Jun 2013, 09:22

Without. Still not ready.

rab
Posts: 19
Joined: 24 Sep 2012, 12:12

Re: OpenMW 0.24.0

Post by rab » 12 Jun 2013, 10:32

raevol wrote:Still waiting for OS X and Windows release packages, but here's the release announcements for when we are ready:
Maybe you should add to the list of known issues for Windows that you need to install the DirectX 9 SDK, not just the runtime.

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pvdk
Posts: 523
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Re: OpenMW 0.24.0

Post by pvdk » 12 Jun 2013, 10:44

Are the fixes for 0.24 going to be merged with master? I saw a bugfix pull request being merged for a launcher problem I fixed 10 days ago.

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Zini
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Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.24.0

Post by Zini » 12 Jun 2013, 10:46

Already happened.

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psi29a
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Re: OpenMW 0.24.0

Post by psi29a » 12 Jun 2013, 11:34

All Ubuntu packages are go.

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