OpenMW 0.24.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Greendogo
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Re: OpenMW 0.24.0

Post by Greendogo » 04 Jun 2013, 09:17

Here's the transcript of the 0.24.0 video. Didn't know if you were going to do this yourself WeirdSexy, but it's here if you want it:
Spoiler: Show

rab
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Re: OpenMW 0.24.0

Post by rab » 04 Jun 2013, 14:40

Ace (SWE) wrote:Which DLL is it lacking, exactly?

I could just package that one for now, even though the web redist installer should be able to install it.
d2dx9_43.dll
I don't know where this should come from, but it doesn't come with direct x 9 as installed from the ms website (or from a couple of old dx9 games I have lying around with an offline installer).

Richard.

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raevol
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Re: OpenMW 0.24.0

Post by raevol » 04 Jun 2013, 17:52

For my reference:
Spoiler: Show

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Greendogo
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Re: OpenMW 0.24.0

Post by Greendogo » 06 Jun 2013, 12:05

Out of curiosity, is anyone (a dev, perchance) having the crashing problem that's blocking release that can actually run a backtrace for Chris?

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psi29a
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Re: OpenMW 0.24.0

Post by psi29a » 07 Jun 2013, 07:53

Time for new RCs? How are we doing with wrapping up the bugs?

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Zini
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Re: OpenMW 0.24.0

Post by Zini » 07 Jun 2013, 08:37

No progress, as far as I can tell. Sound is still broken in the Windows packages.

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psi29a
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Re: OpenMW 0.24.0

Post by psi29a » 07 Jun 2013, 08:38

Chris is trying to debug it but the problem is that the binaries are stripped... no debug symbols. Any way to get "Debug" builds of the windows releases?

wheybags
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Re: OpenMW 0.24.0

Post by wheybags » 07 Jun 2013, 10:28

Yes, but you need to compile all the dependencies in debug mode too...
I've done it, but for some reason it ran DISGUSTINGLY slowly.

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Zini
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Re: OpenMW 0.24.0

Post by Zini » 07 Jun 2013, 10:40

That is normal. And since we are investigating a crash at startup, it shouldn't be a problem.

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gus
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Re: OpenMW 0.24.0

Post by gus » 07 Jun 2013, 11:08

What I can say, is that it crashes on my computer, but with my build with audiere, everything is fine, so it seems to be a ffmpeg specific problem.

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