OpenMW 0.23.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.23.0

Post by Zini »

raevol wrote:Cool, I'll be doing the uploads tonight or tomorrow. I'll see where the "Travel AI" discussion sits then. :) Any other fixes on the changelog?
Nope. Looking good.
User avatar
WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.23.0

Post by WeirdSexy »

Script, critique for accuracy and bad writing

[Introduction]
[Bug #635: Scale NPCs Depending on Race]
Hello everyone! OpenMW v0.23.0 has been released. This brings us some long-awaited features as well as many bug fixes. For example, all races were the same height in the last version and now they scale properly so that a Nord isn't the same height as a Bosmer. But let’s not dwell on OpenMW player-height issues as we have in the past, let’s have a look at what’s new!

[Feature #641: Armor Rating]
The player's armor rating is now correctly calculated and displayed under their avatar in their inventory.

[Feature #55: Repairing Items]
[Feature #657: Merchant Repair]
Item repair has been implemented. So, with skill and the right tools you can keep your gear performing at its best and not have to worry about replacing it all after every excursion into a Dwemer ruin. You can also pay a competent smith a fee to perform the same service.

[Feature #62: Enchanting Skill]
[Feature #87: Enchanting Window]
The Enchanting skill has made its way into OpenMW so you magic types can add fortifying enchantments to your armor and garb and devastating damaging effects to your weapons. This skill comes complete with a functional Enchanting window.

[Feature #683: Companion Item UI]
The Companion Item Share interface has been implemented. In Morrowind’s expansion Tribunal, this menu is used to access and modify the inventories of the hirable mercenary Calvus Horatius and of the companion pack rats, which you may buy from Rerlas Mon in Mournhold’s Great Bazaar.

[Feature #629: Add Level-up Description in Level-up Layout Dialog]
The descriptive text is now displayed in the level-up dialog. Those of us who remember reading these inspirational footnotes when we were ten years younger will be filled with nostalgia and a timeless sense of pride when reading them again for the first time with OpenMW. The younger crowd, reading them for the first time period, will see them displayed in a better font than the rest of us did originally.

[Feature #104: AIPackage: Travel]
[Feature #99: Pathfinding]
The AI package that allows NPCs to walk to a specific location has been implemented. We can see it in action on the prison ship in the beginning of Morrowind when the guard initially walks up to the player. This feature relies on NPC path-finding, which was also implemented in this version. Other AI packages rely on path-finding as well. Once they are implemented, certain NPCs will be able to travel alongside you and you’ll see NPCs walking around town like you’re used to.

[Feature #129: Leveled Items]
Leveled lists have been implemented so that random loot now appears in the appropriate containers and on the corpses of certain enemies.

[Feature #204: Texture animations]
[Feature #698: Basic Particles]
This release brings us texture animations and basic particle effects. This means we now have waterfalls, flowing lava, fire, and banners that wave in the wind. OpenMW renders a world that looks more alive with every passing day.

[Launcher]
Now might be a good time to talk about OpenMW’s launcher as it hasn’t gotten much coverage thus far. Obviously the windowing elements will look a bit different depending on your operating system. The first time you run the launcher after you’ve installed OpenMW, you’ll be prompted to import values from an existing Morrowind .ini file. Just follow the prompts and you’ll be fine. The graphics tab gives you the standard rendering options and the data files tab lets you choose what mods and expansions you wish to load, with ESM files in the left pane and ESP files in the right pane. Click the play button at the bottom to launch the game.

[Outro]
Well that pretty well wraps things up for now. We are moving along at a steady pace and are getting closer to a playable version with each release. So keep watching the project and we’ll have another release out soon. Until then, thanks for watching!
HiPhish
Posts: 323
Joined: 02 Jul 2012, 08:36

Re: OpenMW 0.23.0

Post by HiPhish »

About leveled lists, you should add a short clarification that this was in the original games as well:
[Feature #129: Leveled Items]
Leveled lists have been implemented so that random loot now appears in the appropriate containers and on the corpses of certain enemies, as was the case in vanilla.
Unless you feel like answering five hundreed angry comments about how OpenMW is "dumbing down Morrowind to the level sof Oblivion and Skyrim" :D
Chris
Posts: 1626
Joined: 04 Sep 2011, 08:33

Re: OpenMW 0.23.0

Post by Chris »

WeirdSexy wrote:[Feature #204: Texture animations]
[Feature #698: Basic Particles]
This release brings us texture animations and basic particle effects. This means we now have waterfalls, flowing lava, fire, and banners that wave in the wind. OpenMW renders a world that looks more alive with every passing day.
The bolded part isn't really correct. The auto-playing flag animations (around Vivec, etc) isn't in 0.23. The smaller flags, like those near shops, have been working for the last couple of versions I believe, and aren't related to these features.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.23.0

Post by raevol »

Doing the release now. lgro, I wasn't sure what to do with the RCs that are uploaded, so I removed their "RC" tag and marked them as "deprecated". If we want to do something different with those, let me know...

EDIT: Snap, we're still waiting on the video. Well I'll get the uploads and release announcements done at least, just not posted.

EDITEDIT: Announcements:

Plaintext:

Code: Select all

The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw) and for Debian in our Debian PPA (http://forum.openmw.org/viewtopic.php?f=20&t=1298). Release packages for other platforms are available on our Download page (https://code.google.com/p/openmw/downloads/list). This release introduces the initial implementation of NPC movement AI, item repairing, enchanting, levelled items, texture animation, basic particles, and more, along with an extensive list of fixes and improvements. Also as a note, Morrowind's 11th Anniversary is May 1st!

Known Issues:
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Launcher crash on OS X < 10.8
- Polish version of Morrowind.esm makes OpenMW crash
- The OS X package for this release will be delayed. Never fear, we still support OS X, our package maintainer is just away!

Check out the release video by the our very own WeirdSexy: http://www.youtube.com/watch?v=aDuLCpltgoM

Changelog:
- Implemented Item Repairing
- Implemented Enchanting
- Implemented NPC pathfinding
- Implemented NPC travelling AI Package
- Implemented levelled items
- Implemented texture animations
- Implemented fallback settings
- Implemented levelup description in levelup dialogue
- Implemented armor rating
- Implemented companion item UI
- Implemented basic particles
- Improved console object selection
- Fixed player colliding with placeable items.
- Fixed Jounal sounds playing when accessing the main menu with the Journal open.
- Fixed Bribing behavior
- Fixed rendering of bone boots
- Fixed NPCs not rendering according to race height
- Fixed inverted race detection in dialogue
- Fixed two-handed weapons being treated as one-handed
- Fixed crash when dropping objects without a collision shape
- Fixed handling for disabled/deleted objects
- Fixed merchants selling their keys
- Fixed game starting on Day 2
- Fixed "come unprepared" topic with Dagoth Ur
- Fixed Pickpocket "Grab all" taking items not listen in container window
- Fixed camera shaking when looking up or down too far
- Fixed player position at new game start
- Fixed the player not having the correct starting clothes
- Fixed merchant gold not changing when transacting
- Fixed starting fatigue
- Fixed incorrect coin stack behavior
- Fixed auto-equip ignoring equipment rules
- Fixed OpenMW not loading "loose file" texture packs
- Fixes for some NPC rendering issues
- Fixed a sail transparency issue
- Fixed a crash during character creation
- Fixed Tauryon growing in size every time the player enters/exits a nearby house
- Fixed NPC stats defaulting to 10
- Fixed talk and container dialogue not opening sometimes
- Fixed crash when trying to get Rank of NPC without a faction
- Various UI fixes
- Various scripting improvements
- Various mod compatibility improvements
- Various code cleanup
HTML:

Code: Select all

<p>The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw">Launchpad PPA</a> and for Debian in our <a href="http://forum.openmw.org/viewtopic.php?f=20&t=1298">Debian PPA</a>. Release packages for other platforms are available on our <a href="https://code.google.com/p/openmw/downloads/list">Download page</a>. This release introduces the initial implementation of NPC movement AI, item repairing, enchanting, levelled items, texture animation, basic particles, and more, along with an extensive list of fixes and improvements. Also as a note, Morrowind's 11th Anniversary is May 1st!</p>

<p><b>Known Issues:</b>
<ul><li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li>
<li>Launcher crash on OS X < 10.8</li>
<li>Polish version of Morrowind.esm makes OpenMW crash</li>
<li>The OS X package for this release will be delayed. Never fear, we still support OS X, our package maintainer is just away!</li></ul></p>

<p>Check out the <a href="http://www.youtube.com/watch?v=aDuLCpltgoM">release video</a> by the our very own WeirdSexy.</p>

<p><b>Changelog:</b>
<ul><li>Implemented Item Repairing</li>
<li>Implemented Enchanting</li>
<li>Implemented NPC pathfinding</li>
<li>Implemented NPC travelling AI Package</li>
<li>Implemented levelled items</li>
<li>Implemented texture animations</li>
<li>Implemented fallback settings</li>
<li>Implemented levelup description in levelup dialogue</li>
<li>Implemented armor rating</li>
<li>Implemented companion item UI</li>
<li>Implemented basic particles</li>
<li>Improved console object selection</li>
<li>Fixed player colliding with placeable items.</li>
<li>Fixed Jounal sounds playing when accessing the main menu with the Journal open.</li>
<li>Fixed Bribing behavior</li>
<li>Fixed rendering of bone boots</li>
<li>Fixed NPCs not rendering according to race height</li>
<li>Fixed inverted race detection in dialogue</li>
<li>Fixed two-handed weapons being treated as one-handed</li>
<li>Fixed crash when dropping objects without a collision shape</li>
<li>Fixed handling for disabled/deleted objects</li>
<li>Fixed merchants selling their keys</li>
<li>Fixed game starting on Day 2</li>
<li>Fixed "come unprepared" topic with Dagoth Ur</li>
<li>Fixed Pickpocket "Grab all" taking items not listen in container window</li>
<li>Fixed camera shaking when looking up or down too far</li>
<li>Fixed player position at new game start</li>
<li>Fixed the player not having the correct starting clothes</li>
<li>Fixed merchant gold not changing when transacting</li>
<li>Fixed starting fatigue</li>
<li>Fixed incorrect coin stack behavior</li>
<li>Fixed auto-equip ignoring equipment rules</li>
<li>Fixed OpenMW not loading "loose file" texture packs</li>
<li>Fixes for some NPC rendering issues</li>
<li>Fixed a sail transparency issue</li>
<li>Fixed a crash during character creation</li>
<li>Fixed Tauryon growing in size every time the player enters/exits a nearby house</li>
<li>Fixed NPC stats defaulting to 10</li>
<li>Fixed talk and container dialogue not opening sometimes</li>
<li>Fixed crash when trying to get Rank of NPC without a faction</li>
<li>Various UI fixes</li>
<li>Various scripting improvements</li>
<li>Various mod compatibility improvements</li>
<li>Various code cleanup</li></ul></p>
BBCode:

Code: Select all

The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url] and for Debian in our [url=http://forum.openmw.org/viewtopic.php?f=20&t=1298]Debian PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release introduces the initial implementation of NPC movement AI, item repairing, enchanting, levelled items, texture animation, basic particles, and more, along with an extensive list of fixes and improvements. Also as a note, Morrowind's 11th Anniversary is May 1st!

[b]Known Issues:[/b]
[list][*]Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
[*]Launcher crash on OS X < 10.8
[*]Polish version of Morrowind.esm makes OpenMW crash
[*]The OS X package for this release will be delayed. Never fear, we still support OS X, our package maintainer is just away![/list]

Check out the [url=http://www.youtube.com/watch?v=aDuLCpltgoM]release video[/url] by the our very own WeirdSexy.

[b]Changelog:[/b]
[list][*]Implemented Item Repairing
[*]Implemented Enchanting
[*]Implemented NPC pathfinding
[*]Implemented NPC travelling AI Package
[*]Implemented levelled items
[*]Implemented texture animations
[*]Implemented fallback settings
[*]Implemented levelup description in levelup dialogue
[*]Implemented armor rating
[*]Implemented companion item UI
[*]Implemented basic particles
[*]Improved console object selection
[*]Fixed player colliding with placeable items.
[*]Fixed Jounal sounds playing when accessing the main menu with the Journal open.
[*]Fixed Bribing behavior
[*]Fixed rendering of bone boots
[*]Fixed NPCs not rendering according to race height
[*]Fixed inverted race detection in dialogue
[*]Fixed two-handed weapons being treated as one-handed
[*]Fixed crash when dropping objects without a collision shape
[*]Fixed handling for disabled/deleted objects
[*]Fixed merchants selling their keys
[*]Fixed game starting on Day 2
[*]Fixed "come unprepared" topic with Dagoth Ur
[*]Fixed Pickpocket "Grab all" taking items not listen in container window
[*]Fixed camera shaking when looking up or down too far
[*]Fixed player position at new game start
[*]Fixed the player not having the correct starting clothes
[*]Fixed merchant gold not changing when transacting
[*]Fixed starting fatigue
[*]Fixed incorrect coin stack behavior
[*]Fixed auto-equip ignoring equipment rules
[*]Fixed OpenMW not loading "loose file" texture packs
[*]Fixes for some NPC rendering issues
[*]Fixed a sail transparency issue
[*]Fixed a crash during character creation
[*]Fixed Tauryon growing in size every time the player enters/exits a nearby house
[*]Fixed NPC stats defaulting to 10
[*]Fixed talk and container dialogue not opening sometimes
[*]Fixed crash when trying to get Rank of NPC without a faction
[*]Various UI fixes
[*]Various scripting improvements
[*]Various mod compatibility improvements
[*]Various code cleanup[/list]
EDITEDITEDIT: And here's a release announcement pic for the facebook in case someone beats me to it: http://i.imgur.com/OgFxyPC.jpg
Last edited by raevol on 27 Apr 2013, 23:58, edited 2 times in total.
User avatar
sirherrbatka
Posts: 2159
Joined: 07 Aug 2011, 17:21

Re: OpenMW 0.23.0

Post by sirherrbatka »

http://i.imgur.com/OgFxyPC.jpg » Bal ur, i think.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.23.0

Post by raevol »

Downloads are up, just waiting on the release video now. Don't rush WeirdSexy, art like his takes time!
User avatar
werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: OpenMW 0.23.0

Post by werdanith »

raevol wrote: I'll add something about Morrowind 11th anniversary and OS X packages.
:roll:
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.23.0

Post by raevol »

werdanith wrote:
raevol wrote: I'll add something about Morrowind 11th anniversary and OS X packages.
:roll:
I am so sorry to have failed so miserably in this regard. I sincerely apologize for all the loss of life, grief, and misery that my actions have caused. I have taken as many steps as I can to rectify this situation, but I know that there are some wounds that can never be healed. I beg the OpenMW team's forgiveness.
User avatar
WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.23.0

Post by WeirdSexy »

http://youtu.be/aDuLCpltgoM

raevol, your last post made me lol.

Thanks HiPhish and Chris for looking at the script.
Post Reply