Oblivion Support in OpenMW: Organisation and Planning

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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AnyOldName3
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Re: Oblivion Support in OpenMW: Organisation and Planning

Post by AnyOldName3 » 09 Feb 2019, 16:28

Can someone please contact cc9ii and tell him to stop using Bandicam and switch to OBS, ShadowPlay or ReLive? It's bugging me and comments were disabled on the video when I watched it, so I can't tell him on YouTube.
AnyOldName3, Master of Shadows

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cc9cii
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Re: Oblivion Support in OpenMW: Organisation and Planning

Post by cc9cii » 09 Feb 2019, 23:13

Didn't realise Bandicam was upsetting people :-) One good thing about Bandicam is ease of use - I just have to press the red "record" button and that's it

What would you recommend for a laptop with a weak GPU?

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AnyOldName3
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Re: Oblivion Support in OpenMW: Organisation and Planning

Post by AnyOldName3 » 09 Feb 2019, 23:38

If it supports ShadowPlay (recentish Nvidia) or ReLive (recentish AMD) then one of those. If not, OBS.
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IgnisUmbra
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Joined: 05 Oct 2018, 21:08

Re: Oblivion Support in OpenMW: Organisation and Planning

Post by IgnisUmbra » 11 Sep 2019, 08:23

Glad to see some support coming along. I have seriously considered setting up an open software bounty for OpenMW to have playable Oblivion support, simply because playing Oblivion in it's engine is a lot like trying to drink strawberry-natto soda. Suffice to say, not fun. This could also allow fixing long-standing issues with Oblivion when modded, such as the hair models clipping into the body, seam/mesh issues partially caused by the segmented body format, etc.

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