OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
lysol
Posts: 618
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.42.0

Post by lysol » 09 Aug 2017, 20:20

TechNoirMK wrote:
09 Aug 2017, 18:08
New thread?
Nah, I just thought I'd write in this one since it's about 0.42, or Zini's maybe lack of knowledge of its release.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Texafornian
Posts: 3
Joined: 15 Sep 2016, 22:32

Re: OpenMW 0.42.0

Post by Texafornian » 11 Aug 2017, 04:56

Congratulations on the 0.42 release!

Just a heads-up, this page hasn't been updated for 0.42 yet: https://downloads.openmw.org/windows/

User avatar
raevol
Posts: 2311
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.42.0

Post by raevol » 11 Aug 2017, 08:07

Texafornian wrote:
11 Aug 2017, 04:56
Just a heads-up, this page hasn't been updated for 0.42 yet: https://downloads.openmw.org/windows/
Ah snap. Until that gets updated, you can find the release here: https://github.com/OpenMW/openmw/releases

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest