Lazaroth wrote:Myckel wrote:
I worked on the influence of Luck on the chance and higher Luck gives a higher chance on success (which is what can also be seen in Lazaroth's result).
Have you seen if intelligence change any different than luck? As far as I could tell by the tests I did, luck is equivalent to intelligence.
I've only been focussing on Luck at the moment. I first wanted to know how to take measurements that are somewhat accurate to use, although not still sure how these values relate to each other.
Lazaroth wrote:Myckel wrote:
Problem is that you need about 200 samples for each combo. Then, the spread is still big, but you can see the effect.
I've been using a program called GS Auto Clicker to get large sample pools fast. 200 potions would take 10 s + some stopping to correct for the alchemy skill gain.
I will have more time for OpenMW in the next couple of days again, so expect some more work on negative effects and chance. Is there something you need Myckel for your work, or do you have anything I can continue?
The problem with my measurements is not the clicking for potion creation, but continuously switching between morrowind and the spreadsheet to record the data. I measure the amount of failed potions before I get a successful one, for every progression within a level. This is laborious and generates maybe to much data, but rather to much then too less.
But please continue in the way you want to do it yourself, at the moment I think different viewpoints can be good to compare the results later (if the formula is good it should fit in both cases) or even help to come to a formula. I tested the formula you gave earlier with my data and that didn't fit (went off at higher Luck levels, if I remember correctly).
One thing you could test with that auto-clicker is if the interval between clicks has an influence (I really don't hope so, but sometimes I get the feeling that it does (most likely my mind is playing a trick on me)).