0.15 feedback
Re: 0.15 feedback
Well it should actually be implied that you dont want anything else in the line of sight when you take the screen shot.Necrod wrote:Nope, that's not a good idea, because the tint is like 50% transparent, and the color you would pick up in Photoshop, would be of the tint combined with 50% of underwater dirt or whatever you see through the tintTarius wrote:Best way to test is to go into the game and take a screenshot. You then put screenshot into something like photoshop and do a color picker on the tint to get a close value.Lazaroth wrote:Good that most issues were known. Feels great to have gotten them off my chest...
Is there some way I can test this myself?scrawl wrote: This is the current color in RGB: 0, 0.65, 0.65
I agree it doesn't fit so well. Feel free to suggest a better one.
Anyway, I did an approximation and it is: 0.15, 0.22, 0.26
Depends on draw distance of course too.
Re: 0.15 feedback
The approximation was done with screenshots, trying to compensate for the things you all have said. So my values still stand. But it would be better if one could check them in OpenMW.´
Edit:
Here's what I did:
Took screenshot of both OpenMW and original MW in the exact same circumstances.
When looking at the sky, the RGB in OpenMW had the exact same values as scrawl specified.
I then took the exact same spot in the original and out came the values I got.
This is of course dependent on that the lightning works the same in OpenMW.
Edit:
Here's what I did:
Took screenshot of both OpenMW and original MW in the exact same circumstances.
When looking at the sky, the RGB in OpenMW had the exact same values as scrawl specified.
I then took the exact same spot in the original and out came the values I got.
This is of course dependent on that the lightning works the same in OpenMW.
- Star-Demon
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Re: 0.15 feedback
Did we have any plans for implementing the rebinding of keys?
Would be nice to just be able to save settings in the game, now. The last time I took footage of me playing, I had to make fun of myself pressing buttons to see what happens.
Would be nice to just be able to save settings in the game, now. The last time I took footage of me playing, I had to make fun of myself pressing buttons to see what happens.
Re: 0.15 feedback
In the worst case you just need a rebuild...
- Star-Demon
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Re: 0.15 feedback
That IS the worst. Rebuilding requires troubleshooting the whole process, I can't think of a time I've ever hit the button and got a working product. I hope it's easier, now, but the idea of deleting, downloading, installing, configing and troubleshooting problems just to rebind my keys make me wonder if writing a class, making it serializable, and writing to .txt wouldn't be faster.ezzetabi wrote:In the worst case you just need a rebuild...
Oh, and maybe a simple binding display screen for now. Or a /help command for the console.
- sirherrbatka
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- Joined: 07 Aug 2011, 17:21
Re: 0.15 feedback
That's the plan to make you do you itI hope it's easier, now, but the idea of deleting, downloading, installing, configing and troubleshooting problems just to rebind my keys make me wonder if writing a class, making it serializable, and writing to .txt wouldn't be faster.
- Star-Demon
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Re: 0.15 feedback
You crafty snakes.sirherrbatka wrote:That's the plan to make you do you itI hope it's easier, now, but the idea of deleting, downloading, installing, configing and troubleshooting problems just to rebind my keys make me wonder if writing a class, making it serializable, and writing to .txt wouldn't be faster.