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Re: OpenMW with Godot?

Posted: 29 Sep 2020, 13:17
by AnyOldName3
I'm not convinced it'll remain a thing due to any effort at all on Apple's part. They're supposed to be making their ARM-based laptops Metal-only. The world isn't ready for that, though, so OpenGL-on-Metal implementations provided by other companies are appearing and will bridge the gap.