Ray Tracing in OpenMW

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gabrielpf3
Posts: 4
Joined: 09 Dec 2016, 19:50

Ray Tracing in OpenMW

Post by gabrielpf3 » 26 Apr 2019, 23:19

Seeing as how Ray Tracing is shaping up to be the future of lighting in video-games, would it be possible for OpenMW to ever implement something as advanced as that? I was just watching some videos of it being implemented in games like Quake and Minecraft, and damn, it's definitely a sight to behold.

I'm guessing it's still not a possibility right now since the technology is still in its infancy (at least in video-games), but maybe in a few years?

thephantomfiddler
Posts: 32
Joined: 06 Mar 2019, 01:03

Re: Ray Tracing in OpenMW

Post by thephantomfiddler » 27 Apr 2019, 02:43

viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128

And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.

Sagacity
Posts: 19
Joined: 05 Mar 2019, 12:58

Re: Ray Tracing in OpenMW

Post by Sagacity » 08 Sep 2019, 05:48

thephantomfiddler wrote:
27 Apr 2019, 02:43
viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128

And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.
Technically, it should be possible to hardcode ray tracing via shaders into the lighting shaders and such. This won't fix the assets problem, but just considering everything as diffuse is possible.

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AnyOldName3
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Joined: 26 Nov 2015, 03:25

Re: Ray Tracing in OpenMW

Post by AnyOldName3 » 08 Sep 2019, 20:15

As explained in the other thread you said something like that in, that's not how it works.
AnyOldName3, Master of Shadows

Sagacity
Posts: 19
Joined: 05 Mar 2019, 12:58

Re: Ray Tracing in OpenMW

Post by Sagacity » 10 Sep 2019, 09:13

AnyOldName3 wrote:
08 Sep 2019, 20:15
As explained in the other thread you said something like that in, that's not how it works.
I'm sorry, I explained why I misunderstood in the other thread.

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