Can't wait for extensive dehardcoding!

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Zoran
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Joined: 13 Jun 2018, 07:40
Location: Novi Sad, Serbia

Can't wait for extensive dehardcoding!

Post by Zoran » 14 Mar 2019, 10:08

Seriously I can't wait for extensive dehardcoding after 1.0 version! I always wanted to make a mod that completely alters attributes/skills system. If a I understood correctly, when OpenMW engine is dehardcoded, it will be possible to create new skills, attributes, even create other character characteristics, and create new RPG formulas for all game mechanics i OpenMW-CS. I am looking forward for tinkering Morrowind game mechanics! :mrgreen:
Last edited by Zoran on 14 Mar 2019, 12:22, edited 1 time in total.

darkbasic
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Joined: 18 Apr 2016, 15:45
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Re: Can't wait for extensive dehardcoding!

Post by darkbasic » 14 Mar 2019, 11:40

Hopefully a better fight system :lol:

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SmartGuar
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Joined: 04 Aug 2017, 20:33

Re: Can't wait for extensive dehardcoding!

Post by SmartGuar » 14 Mar 2019, 13:51

I think so, but don't hold your breath.
You should be content with what OpenMW does now and use it for what it is. Or contribute code if you can. The little bits that are missing for 1.0 may still take years. (I remember that even the project leader expected a 1.0 release by the end of 2016. https://www.youtube.com/watch?v=UVFh9l4OFs0) And then the dehardcoding will take time. And then you might spend months or longer implementing the new features.
I've been waiting since 2013 and for pretty much all that time OpenMW has been (more or less completely) playable.
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MikeMXellers
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Joined: 30 Aug 2014, 13:19

Re: Can't wait for extensive dehardcoding!

Post by MikeMXellers » 15 Mar 2019, 08:49

See you in 2029.

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