What if at some point in the future Morrowind Overhaul works in OpenMW? Obviously, someone would have to rewrite the MO's installer for OpenMW first, I don't think there is a way to avoid that, but after someone does, for the end-user it would be just a matter of downloading a different installer. As for why would the end-user spend additional effort to install/configure OpenMW, see my opening post in this thread, specifically my view on how to get rid of reason №5. TL;DR: If OpenMW offers a noticeable increase in performance (which is especially important for Morrowind Overhaul users), it would be worth the additional effort to install/configure it, even if the user in question doesn't care about what else OpenMW has to offer. Of course, I am speaking of distant future here, but I got the impression that you, too, are concerned about the eventual goal here.sonicboom12345 wrote: ↑06 Dec 2018, 04:04 I can download the Morrowind Overhaul, and in fifteen minutes, have a kitted-out Morrowind with 100+ mods, model and texture upgrades, and graphics and gameplay extension via MGE and MWSE. Unless I'm a hardcore Morrowind fan with an extensive knowledge of the user-driven landscape, I'm not going to recognize all of the ways OpenMW is superior, because most of OpenMW's improvements are under the hood. I'm probably just going to download the Morrowind Overhaul and stop at that because 1. it looks prettier and 2. it's the path of least resistance. That's what you need to overcome, and that's the reason I don't necessarily agree that "a one-to-one recreation of the original Morrowind" is necessarily the best goal post to strive for.
P.S. I have no idea whether spending additional effort on PR, apart from maybe making some additions to the FAQ, could benefit the project. I am not very experienced with communication.
Also, I don't see what's wrong with OpenMW's website. Is it a matter of "modern fashion"? I think this is off-topic, though.