Best font compatible with OpenMW?

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glorsh66
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Joined: 24 Jul 2018, 15:30

Best font compatible with OpenMW?

Post by glorsh66 » 24 Jul 2018, 15:39

I really love this project!
I couldn't play the original version of Morrowind even back then in 2003 because of its constant stuttering and overall bad game engine.

With openMW everything plays so much smoother (and I use distant lands option which is available in nightly builds).

I have heard (read☻) that there is an option to change default font? I have read some guides and theoretically know how to do it - but I am too lazy to try a lot of fonts.
Can someone recommend the best font (and settings for it) especially for reading the text in dialogues with NPCs. (My eyes just bleeding after just half an hour, and I already use "better vanilla font" mod and UI scale set to 1.5 or 1.6)?

I am using 24-inch screen with 1080p.

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akortunov
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Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Best font compatible with OpenMW?

Post by akortunov » 24 Jul 2018, 17:19

Unfortunately, there is no option to make font look good with UI scaling option due to scaling implementation in OpenMW, even if you use TTF fonts, such as Pelagiad.
Fonts look well only with "scaling factor = 1.0"

There is a pull request to workaround this issue, but it requires some hacks in MyGUI library.

glorsh66
Posts: 12
Joined: 24 Jul 2018, 15:30

Re: Best font compatible with OpenMW?

Post by glorsh66 » 25 Jul 2018, 09:13

But if set UI scale to 1.0 and just rise the font size option? WIll it fix the problem?

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Capostrophic
Posts: 467
Joined: 22 Feb 2016, 20:32

Re: Best font compatible with OpenMW?

Post by Capostrophic » 25 Jul 2018, 11:33

Fonts look well only with "scaling factor = 1.0"
And even then, since books and the journal are scaled separately, their text looks blurry when TTF fonts are used.
shitty lingua anglica grammar ftw

jairodrake
Posts: 1
Joined: 26 Jul 2018, 06:59

Re: Best font compatible with OpenMW?

Post by jairodrake » 26 Jul 2018, 07:02

I assume that it may be more appropriate to say that its not regular modding where one puts textures, meshes, esps (scripts), … etc into Data Files.

This font modding is closer to editing config files or installing things like the script extender, in the sense that that the actual executable is modified.

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Capostrophic
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Joined: 22 Feb 2016, 20:32

Re: Best font compatible with OpenMW?

Post by Capostrophic » 26 Jul 2018, 08:10

Uh... no, not really, not really at all. No executable is modified. Comparing editing config files and installing MWSE is... odd.
Installing TTF fonts is almost exactly like installing content file mods, it's just that you modify OpenMW's own resources, not Morrowind's. And when you install BMP fonts intended for Morrowind, it's exactly like installing normal mods.
shitty lingua anglica grammar ftw

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akortunov
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Location: Samara, Russian Federation
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Re: Best font compatible with OpenMW?

Post by akortunov » 01 Sep 2018, 15:30

akortunov wrote:
24 Jul 2018, 17:19
There is a pull request to workaround this issue, but it requires some hacks in MyGUI library.
This PR is complete now and does not require hacks in 3d-party libraries.

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Ravenwing
Posts: 279
Joined: 02 Jan 2016, 02:51

Re: Best font compatible with OpenMW?

Post by Ravenwing » 02 Sep 2018, 05:40

Hooray! Thanks akortunov! I still find it ridiculous that MyGUI doesn’t support something this basic, but glad we could sort it out.

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