Mods

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yujufrazer
Posts: 1
Joined: 22 Jul 2018, 04:02

Mods

Post by yujufrazer »

Do i install mods the same what with OpenMW? can i use the nexus mod manager?
Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Mods

Post by Loriel »

See https://openmw.readthedocs.io/en/latest ... ml#install

I don't use NMM - I assume it would work, but don't know whether it would take advantage of the multiple-subdirectory opportunity.

Loriel
LordInsane
Posts: 17
Joined: 17 Jul 2018, 15:01

Re: Mods

Post by LordInsane »

NMM works, but cannot take advantage of the multiple-subdirectory opportunity.
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AnyOldName3
Posts: 2666
Joined: 26 Nov 2015, 03:25

Re: Mods

Post by AnyOldName3 »

An intermediate solution is to use Mod Organizer and this plugin https://www.nexusmods.com/morrowind/mods/45642
knivessout
Posts: 4
Joined: 19 Jul 2018, 14:15

Re: Mods

Post by knivessout »

To piggyback off this question, is there a particular method to install "replacer" mods (mods that simply replace textures, meshes, etc. without esp/esm files) if you are using the Steam install, which has all data including meshes, textures, etc. packaged into the BSA file?

I am trying to install the Morrowind Optimization Patch and I am not sure if it loading the data from this mod.
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MinerMan60101
Posts: 24
Joined: 09 Sep 2017, 15:40
Location: California: U.S.A.

Re: Mods

Post by MinerMan60101 »

@knivessout download and install Morrowind Code Patch, that redates your bsa's among other (good) things. How it works is the model with the newest date wins, including the bsa's themselves. So, if steam installed it after the latest update of MOP, then the vanilla models and textures win.
charlesburns
Posts: 1
Joined: 27 Jul 2018, 11:01

Re: Mods

Post by charlesburns »

I have morrowind code patch 2.2 if i install morrowind code patch 2.4 will i need to start a new game when i am already playing a character in 2.2 mcp?
Can't find any info related to this.
Edit:
Just used the mcp 2.4 everything is working fine even though
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