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Re: OpenMW leveled list fixer - v1.0 released!

Posted: 26 May 2018, 18:12
by heilkitty
Porting to C++ using OpenMW API instead of parsing raw .esp data should be easier to maintain in long term perspective, as .omwaddon format is gonna change (probably, drastically) post-1.0.

Re: OpenMW leveled list fixer - v1.0 released!

Posted: 28 May 2018, 16:04
by jmelesky
heilkitty wrote: 26 May 2018, 18:12 Porting to C++ using OpenMW API instead of parsing raw .esp data should be easier to maintain in long term perspective, as .omwaddon format is gonna change (probably, drastically) post-1.0.
If the format is properly published, then it should be straightforward to support. Alternately, one could wrap the API in a python library.

To be clear: I've used C++ off and on for over 20 years. Personally, I find working in it extremely unpleasant, so I'm highlly unlikely to ever port to that language. That said, I continue to be happy for anyone else to port or otherwise use my code (it's under a very liberal license for exactly that reason). And I'd be happy to help someone work with my code -- it's fairly straightforward, but not terribly well documented or organized. But don't look to me to turn it into it C++ code.

Re: OpenMW leveled list fixer - v1.0 released!

Posted: 29 May 2018, 02:56
by heilkitty
I too like Python better, than C++, I'm not looking to you to port your code to C++. I'm just saying, it's a better strategy in the long term.

Re: OpenMW leveled list fixer - v1.0 released!

Posted: 29 May 2018, 20:49
by joshcamas
I'm thinking about redesigning my mod manager using pyimgui, which is a lot cleaner and wayyy more reactive than my current UI system (Which is essentially a fancy tkinter library). That paired up with turning it into an exe could help imo.