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Travelling murderer problem: planning a Morrowind all-faction speedrun with simulated annealing

Posted: 26 Apr 2018, 14:10
by psi29a
Jiub wrote:Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go and do a speedrun.


This guy has a whole series dedicated to Morrowind and how to systematically find the best way to speedrun Morrowind without cheats.

Project Morrowind (part1 of 7)
https://kimonote.com/@mildbyte/project- ... art-1-410/

Travelling murderer problem: Part 1:
https://kimonote.com/@mildbyte/travelli ... t-1-41079/

Travelling murderer problem Part 2:
https://kimonote.com/@mildbyte/travelli ... t-2-43269/

Code:
https://github.com/mildbyte/project-morrowind

Note: This gets really technical... you've been warned. :)

Re: Travelling murderer problem: planning a Morrowind all-faction speedrun with simulated annealing

Posted: 26 Apr 2018, 19:16
by ap0
This is amazing ♥