That's what interests me. I'd like to run it on a Pi 3 or 3+ running RetroPie which doesn't include Xorg. I think most emulators render to the framebuffer?RobbiBlechdose wrote: ↑28 Mar 2018, 19:05 But, is it possible to run OpenMW without a desktop environment (from the CLI)? Since that's how my retropie box is set up. And it saves some RAM as well.
OpenMW and the Raspberry Pi
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Re: OpenMW and the Raspberry Pi
- psi29a
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Re: OpenMW and the Raspberry Pi
Adding xorg on retropie is easy... I've done it before. Turn off emulationstation, start xorg as user... done. play with openmw. Shutdown xorg, start emulationstation back up, done.
I've even automated the whole thing with osmc/kodi and made retropie an application/addon to be launched. That was for Kodi17 however. With 18, retropie is no longer needed, it's baked into Kodi18.
I've even automated the whole thing with osmc/kodi and made retropie an application/addon to be launched. That was for Kodi17 however. With 18, retropie is no longer needed, it's baked into Kodi18.
- psi29a
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Re: OpenMW and the Raspberry Pi
For people who are worried about OpenMW on their RPi, I'm surprised you haven't followed the latest developments...
https://kodi.wiki/view/Kodi_v18_(Leia)_ ... Clients.29
Hell... it even comes with a rom browser (which is an addon you need to enable but ships with it) and downloader.
For those interested in using OpenMW without xorg... here is the deal. RPi only ships with a binary blob that supports OpenGL ES 2.0, which is something OpenMW does NOT support.
But... thanks to the Android port, we know that gl2es wrapper works (still some bugs). So in theory, you can wrap openmw with gl2es and run that directly via (link against) /opt/vc/lib/libGLESv2.so
You'll need to manually configure your OpenMW since there will be no openmw-wizard to help you nor openmw-launcher to help you and obviously no openmw-cs.
https://kodi.wiki/view/Kodi_v18_(Leia)_ ... Clients.29
Hell... it even comes with a rom browser (which is an addon you need to enable but ships with it) and downloader.
For those interested in using OpenMW without xorg... here is the deal. RPi only ships with a binary blob that supports OpenGL ES 2.0, which is something OpenMW does NOT support.
But... thanks to the Android port, we know that gl2es wrapper works (still some bugs). So in theory, you can wrap openmw with gl2es and run that directly via (link against) /opt/vc/lib/libGLESv2.so
You'll need to manually configure your OpenMW since there will be no openmw-wizard to help you nor openmw-launcher to help you and obviously no openmw-cs.
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Re: OpenMW and the Raspberry Pi
I don't follow Kodi development because I use RetroPie for my gaming machine instead, which I much prefer. But I'll play around with this and see if I can't get something running.psi29a wrote: ↑29 Mar 2018, 12:44 For people who are worried about OpenMW on their RPi, I'm surprised you haven't followed the latest developments...
https://kodi.wiki/view/Kodi_v18_(Leia)_ ... Clients.29
Hell... it even comes with a rom browser (which is an addon you need to enable but ships with it) and downloader.
For those interested in using OpenMW without xorg... here is the deal. RPi only ships with a binary blob that supports OpenGL ES 2.0, which is something OpenMW does NOT support.
But... thanks to the Android port, we know that gl2es wrapper works (still some bugs). So in theory, you can wrap openmw with gl2es and run that directly via (link against) /opt/vc/lib/libGLESv2.so
You'll need to manually configure your OpenMW since there will be no openmw-wizard to help you nor openmw-launcher to help you and obviously no openmw-cs.
Re: OpenMW and the Raspberry Pi
I've been running a Kodi 18 nightly for about a week now... It's pretty fantastic. Although since I've been concentrating on using the PPAs, it doesn't seem as though the libretro stuff is available in the PPAs as of yet.