[WIP] Android port testing

For new and upcoming OpenMW branches and ports; move fast and break things!
mojoswagger1980
Posts: 193
Joined: 04 May 2018, 05:16

Re: [WIP] Android port testing

Post by mojoswagger1980 »

iSynic wrote: 23 Jul 2018, 16:02 So I still crash when exiting the ship at the beginning of the game on my Nvidia Shield TV.

Is the only current workaround to turn off cell preloading? Is that detrimental to draw distance or does it incur periodic loading times when approaching adjacent cells?

Thanks.

a shield tv should be way overkill ! can i see your openmw.log ? i can make this work on a shield tv. Question: Can you change resolution? Better question what did you do to rid yourself of the onscreen controls ? if the answer is you checked that box that says hide them, that would be whats killing you! misinterpreted sdl call ill bet (on your log) go into options and hide them manually or shrink them . you have to do it individually. settings.cfg ..... no dont disable preload but disable preload instances, raise prediction time to 2 and prediction distance to 2000. raise the cache expiry delay and preliad delay to 10 . in the video catagory set the framerate limit to 60. you should be good to go you might not even need to disable instances but it does use a lot of ram and doesnt do much . i disable it because it barely improves cell load in preloaded cells but doubles ram use.it has no effect in cells youve already loaded and its not like its seamless you can still tell when its loading.my other thought is the texture filtering may be off . if your log didnt end on the above . let me see it . I dont want to live in a world a tegra x1 loses to an andreno anything.

**edit** disabling preload all together is not advisable as it greatly increases cell load . when i posted that i edited the comment shortly after. disabling instancing seems to be the better fix and isnt very noticeable in terms of load time. plus you said shield tv which is why i would bet money you hid the controls and its triggering an unhandled exception with sdl.further more if this wont run on a shield im done . i have no interest in any game that wont run on a nvidia. besides, some guy posted it running on a shield tv on youtube, it will work !
pocketfart
Posts: 3
Joined: 15 Jun 2018, 01:56

Running on GPD XD+

Post by pocketfart »

Seems to run fairly well on the GPD XD+, only some stutter when I look at water.

What's the best things I can do to improve this performance? :?: :mrgreen:
mojoswagger1980
Posts: 193
Joined: 04 May 2018, 05:16

Re: Running on GPD XD+

Post by mojoswagger1980 »

pocketfart wrote: 27 Jul 2018, 01:47 Seems to run fairly well on the GPD XD+, only some stutter when I look at water.

What's the best things I can do to improve this performance? :?: :mrgreen:
Not much atm. the shader is broken in opengles2 and opengles1 doesnt render it right. you can limit the framerate. you could also try the morrowind optimization patch at mod nexus. its pluginless and pretty easy to install. you can either (easy way)1. unzip the contents directly into data-files and your done. or (smart way)1. create a folder called mods. inside that create another folder called Data-Files, unzip the contents into it then go to /sdcard/android/data/com.libopenmw.openmw/config/openmw/ locate the file called openmw.cfg and open it as text. scroll to the bottom find the line that list your data-files location. immediatly below that enter data=(path to new folder). now if you dont like a mod you just delete that line and the additional folder dont have to try and figure out which files were original and which werent. longer but easier if you like modding and arent sure how the system is going to respond to a mod. you can even break it down into individual mods openmw supports multiple data folders for this reason.
mojoswagger1980
Posts: 193
Joined: 04 May 2018, 05:16

Re: [WIP] Android port testing

Post by mojoswagger1980 »

knivessout wrote: 24 Jul 2018, 14:46
mojoswagger1980 wrote: 24 Jul 2018, 03:36 vsync is graphical optimization that reduces tearing in texture vertexes, any impact it has on framerate is incidental. you can manually limit your framerate via settings.cfg. there are 2 settings 1.Framerate limit in video and 2. target framerate in Game (? not sure most likely?) modifying the default-settings.cfg does nothing and is extremely unwise. if you screw somthing up in settings.cfg......i guess you could just reset it . point withdrawn. Resolution Change isnt currently possible (not for lack of trying). i think the problem is the way touchscreen lcd resolution is determined doesnt make any sense to the engine. i dont beleive it understands pixel density as the determining variable it only will display the one option or no options if you change the screen to be played on in settings.cfg to anything other than 0.
Thank you for the explanation. My assumption was incorrect that the settings.cfg resets when I run the app. Turns out it was only resetting the resolution values, but the rest remains. I was able to verify by setting a framerate limit under [Video] as you said.

Now that I know I can alter the settings, I think I will attempt to run some mods as well! :D I'll need to do a little research, my Steam install files only contain BSA files, so I cannot alter the textures, meshes, etc. directly, or at least not very easily that I know of.
BTW the .bsa files are your textures, meshes, etc. they are just compressed into an archive to save space. they can be extracted via several community created tools found on nexus mods. not much left to be done however. several people have all ready converted the bitmaps and optimized the meshes to normal maps (it isnt a graphical improvement in my opinion, in mosy cases it makes objects in the game darker (normal maps). but if your bothered by the unatural shinyness (lol i think thats a word) of the rocks the UV does get corrected. never bothered me .....looks like expensive mineral deposits and kinda goes well with the mushroom trees and such .
Carne
Posts: 1
Joined: 29 Jul 2018, 19:50

Re: [WIP] Android port testing

Post by Carne »

Yeah, I also crash when trying to leave the ship on Huawei P8 Lite.

Code: Select all

Loading config file: /storage/emulated/0/Android/data/com.libopenmw.openmw/config/openmw/openmw.cfg... done.
OpenMW version 0.43.0
Revision: 996b660baf
Using default (English) font encoding.
OSG version: 3.6.0
Loading settings file: /storage/emulated/0/Android/data/com.libopenmw.openmw/openmw/settings-default.cfg
Loading settings file: /storage/emulated/0/Android/data/com.libopenmw.openmw/config/openmw/settings.cfg
Adding BSA archive sdcard/mw/data-files/Morrowind.bsa
Adding BSA archive sdcard/mw/data-files/Tribunal.bsa
Adding BSA archive sdcard/mw/data-files/Bloodmoon.bsa
Adding data directory sdcard/mw/data-files/
Detected unusable controller: Android Accelerometer
Initializing OpenAL...
Opened "OpenSL"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.18.2
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  OpenSL
Warning: physics framerate was overridden (a new value is 30).
Loading content file Morrowind.esm
Loading content file Bloodmoon.esm
Loading content file Tribunal.esm
Warning: fallback value Weather_Clear_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Clear_Using_Precip not found.
Warning: fallback value Weather_Clear_Thunder_Frequency not found.
Warning: fallback value Weather_Clear_Thunder_Threshold not found.
Warning: fallback value Weather_Clear_Flash_Decrement not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Cloudy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Cloudy_Using_Precip not found.
Warning: fallback value Weather_Cloudy_Thunder_Frequency not found.
Warning: fallback value Weather_Cloudy_Thunder_Threshold not found.
Warning: fallback value Weather_Cloudy_Flash_Decrement not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Foggy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Foggy_Using_Precip not found.
Warning: fallback value Weather_Foggy_Thunder_Frequency not found.
Warning: fallback value Weather_Foggy_Thunder_Threshold not found.
Warning: fallback value Weather_Foggy_Flash_Decrement not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Overcast_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Overcast_Using_Precip not found.
Warning: fallback value Weather_Overcast_Thunder_Frequency not found.
Warning: fallback value Weather_Overcast_Thunder_Threshold not found.
Warning: fallback value Weather_Overcast_Flash_Decrement not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Rain_Thunder_Frequency not found.
Warning: fallback value Weather_Rain_Thunder_Threshold not found.
Warning: fallback value Weather_Rain_Flash_Decrement not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Ashstorm_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Ashstorm_Using_Precip not found.
Warning: fallback value Weather_Ashstorm_Thunder_Frequency not found.
Warning: fallback value Weather_Ashstorm_Thunder_Threshold not found.
Warning: fallback value Weather_Ashstorm_Flash_Decrement not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blight_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blight_Using_Precip not found.
Warning: fallback value Weather_Blight_Thunder_Frequency not found.
Warning: fallback value Weather_Blight_Thunder_Threshold not found.
Warning: fallback value Weather_Blight_Flash_Decrement not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Snow_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Snow_Using_Precip not found.
Warning: fallback value Weather_Snow_Thunder_Frequency not found.
Warning: fallback value Weather_Snow_Thunder_Threshold not found.
Warning: fallback value Weather_Snow_Flash_Decrement not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blizzard_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blizzard_Using_Precip not found.
Warning: fallback value Weather_Blizzard_Thunder_Frequency not found.
Warning: fallback value Weather_Blizzard_Thunder_Threshold not found.
Warning: fallback value Weather_Blizzard_Flash_Decrement not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_3 not found.
Playing Music/Special/morrowind title.mp3
Warning: fallback value Weather_Clear_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Clear_Using_Precip not found.
Warning: fallback value Weather_Clear_Thunder_Frequency not found.
Warning: fallback value Weather_Clear_Thunder_Threshold not found.
Warning: fallback value Weather_Clear_Flash_Decrement not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Cloudy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Cloudy_Using_Precip not found.
Warning: fallback value Weather_Cloudy_Thunder_Frequency not found.
Warning: fallback value Weather_Cloudy_Thunder_Threshold not found.
Warning: fallback value Weather_Cloudy_Flash_Decrement not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Foggy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Foggy_Using_Precip not found.
Warning: fallback value Weather_Foggy_Thunder_Frequency not found.
Warning: fallback value Weather_Foggy_Thunder_Threshold not found.
Warning: fallback value Weather_Foggy_Flash_Decrement not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Overcast_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Overcast_Using_Precip not found.
Warning: fallback value Weather_Overcast_Thunder_Frequency not found.
Warning: fallback value Weather_Overcast_Thunder_Threshold not found.
Warning: fallback value Weather_Overcast_Flash_Decrement not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Rain_Thunder_Frequency not found.
Warning: fallback value Weather_Rain_Thunder_Threshold not found.
Warning: fallback value Weather_Rain_Flash_Decrement not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Ashstorm_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Ashstorm_Using_Precip not found.
Warning: fallback value Weather_Ashstorm_Thunder_Frequency not found.
Warning: fallback value Weather_Ashstorm_Thunder_Threshold not found.
Warning: fallback value Weather_Ashstorm_Flash_Decrement not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blight_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blight_Using_Precip not found.
Warning: fallback value Weather_Blight_Thunder_Frequency not found.
Warning: fallback value Weather_Blight_Thunder_Threshold not found.
Warning: fallback value Weather_Blight_Flash_Decrement not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Snow_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Snow_Using_Precip not found.
Warning: fallback value Weather_Snow_Thunder_Frequency not found.
Warning: fallback value Weather_Snow_Thunder_Threshold not found.
Warning: fallback value Weather_Snow_Flash_Decrement not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blizzard_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blizzard_Using_Precip not found.
Warning: fallback value Weather_Blizzard_Thunder_Frequency not found.
Warning: fallback value Weather_Blizzard_Thunder_Threshold not found.
Warning: fallback value Weather_Blizzard_Flash_Decrement not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_3 not found.
Changing to interior
Loading cell Imperial Prison Ship
Playing music/explore/mx_explore_4.mp3
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
AiTravel: 90, -90, -88
AiEscort: 195, 100, 170, 12
Unloading cell
Loading cell -3, -10/code]
PizzaMann
Posts: 1
Joined: 30 Jul 2018, 12:56

Re: [WIP] Android port testing

Post by PizzaMann »

When I play with a gamepad and hiden GUI I do not see the cursor. how can this be solved :cry:
mojoswagger1980
Posts: 193
Joined: 04 May 2018, 05:16

Re: [WIP] Android port testing

Post by mojoswagger1980 »

PizzaMann wrote: 30 Jul 2018, 13:04 When I play with a gamepad and hiden GUI I do not see the cursor. how can this be solved :cry:
all the controls can be shrunk or hid individually. the option is in top right corner in launcher of app . well almost all. you cant mod the cursor.
mojoswagger1980
Posts: 193
Joined: 04 May 2018, 05:16

Re: [WIP] Android port testing

Post by mojoswagger1980 »

Carne wrote: 29 Jul 2018, 19:54 Yeah, I also crash when trying to leave the ship on Huawei P8 Lite.

Code: Select all

Loading config file: /storage/emulated/0/Android/data/com.libopenmw.openmw/config/openmw/openmw.cfg... done.
OpenMW version 0.43.0
Revision: 996b660baf
Using default (English) font encoding.
OSG version: 3.6.0
Loading settings file: /storage/emulated/0/Android/data/com.libopenmw.openmw/openmw/settings-default.cfg
Loading settings file: /storage/emulated/0/Android/data/com.libopenmw.openmw/config/openmw/settings.cfg
Adding BSA archive sdcard/mw/data-files/Morrowind.bsa
Adding BSA archive sdcard/mw/data-files/Tribunal.bsa
Adding BSA archive sdcard/mw/data-files/Bloodmoon.bsa
Adding data directory sdcard/mw/data-files/
Detected unusable controller: Android Accelerometer
Initializing OpenAL...
Opened "OpenSL"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.18.2
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  OpenSL
Warning: physics framerate was overridden (a new value is 30).
Loading content file Morrowind.esm
Loading content file Bloodmoon.esm
Loading content file Tribunal.esm
Warning: fallback value Weather_Clear_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Clear_Using_Precip not found.
Warning: fallback value Weather_Clear_Thunder_Frequency not found.
Warning: fallback value Weather_Clear_Thunder_Threshold not found.
Warning: fallback value Weather_Clear_Flash_Decrement not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Cloudy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Cloudy_Using_Precip not found.
Warning: fallback value Weather_Cloudy_Thunder_Frequency not found.
Warning: fallback value Weather_Cloudy_Thunder_Threshold not found.
Warning: fallback value Weather_Cloudy_Flash_Decrement not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Foggy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Foggy_Using_Precip not found.
Warning: fallback value Weather_Foggy_Thunder_Frequency not found.
Warning: fallback value Weather_Foggy_Thunder_Threshold not found.
Warning: fallback value Weather_Foggy_Flash_Decrement not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Overcast_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Overcast_Using_Precip not found.
Warning: fallback value Weather_Overcast_Thunder_Frequency not found.
Warning: fallback value Weather_Overcast_Thunder_Threshold not found.
Warning: fallback value Weather_Overcast_Flash_Decrement not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Rain_Thunder_Frequency not found.
Warning: fallback value Weather_Rain_Thunder_Threshold not found.
Warning: fallback value Weather_Rain_Flash_Decrement not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Ashstorm_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Ashstorm_Using_Precip not found.
Warning: fallback value Weather_Ashstorm_Thunder_Frequency not found.
Warning: fallback value Weather_Ashstorm_Thunder_Threshold not found.
Warning: fallback value Weather_Ashstorm_Flash_Decrement not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blight_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blight_Using_Precip not found.
Warning: fallback value Weather_Blight_Thunder_Frequency not found.
Warning: fallback value Weather_Blight_Thunder_Threshold not found.
Warning: fallback value Weather_Blight_Flash_Decrement not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Snow_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Snow_Using_Precip not found.
Warning: fallback value Weather_Snow_Thunder_Frequency not found.
Warning: fallback value Weather_Snow_Thunder_Threshold not found.
Warning: fallback value Weather_Snow_Flash_Decrement not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blizzard_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blizzard_Using_Precip not found.
Warning: fallback value Weather_Blizzard_Thunder_Frequency not found.
Warning: fallback value Weather_Blizzard_Thunder_Threshold not found.
Warning: fallback value Weather_Blizzard_Flash_Decrement not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_3 not found.
Playing Music/Special/morrowind title.mp3
Warning: fallback value Weather_Clear_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Clear_Using_Precip not found.
Warning: fallback value Weather_Clear_Thunder_Frequency not found.
Warning: fallback value Weather_Clear_Thunder_Threshold not found.
Warning: fallback value Weather_Clear_Flash_Decrement not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Clear_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Cloudy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Cloudy_Using_Precip not found.
Warning: fallback value Weather_Cloudy_Thunder_Frequency not found.
Warning: fallback value Weather_Cloudy_Thunder_Threshold not found.
Warning: fallback value Weather_Cloudy_Flash_Decrement not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Cloudy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Foggy_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Foggy_Using_Precip not found.
Warning: fallback value Weather_Foggy_Thunder_Frequency not found.
Warning: fallback value Weather_Foggy_Thunder_Threshold not found.
Warning: fallback value Weather_Foggy_Flash_Decrement not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Foggy_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Overcast_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Overcast_Using_Precip not found.
Warning: fallback value Weather_Overcast_Thunder_Frequency not found.
Warning: fallback value Weather_Overcast_Thunder_Threshold not found.
Warning: fallback value Weather_Overcast_Flash_Decrement not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Overcast_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Rain_Thunder_Frequency not found.
Warning: fallback value Weather_Rain_Thunder_Threshold not found.
Warning: fallback value Weather_Rain_Flash_Decrement not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Rain_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Ashstorm_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Ashstorm_Using_Precip not found.
Warning: fallback value Weather_Ashstorm_Thunder_Frequency not found.
Warning: fallback value Weather_Ashstorm_Thunder_Threshold not found.
Warning: fallback value Weather_Ashstorm_Flash_Decrement not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Ashstorm_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blight_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blight_Using_Precip not found.
Warning: fallback value Weather_Blight_Thunder_Frequency not found.
Warning: fallback value Weather_Blight_Thunder_Threshold not found.
Warning: fallback value Weather_Blight_Flash_Decrement not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blight_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Snow_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Snow_Using_Precip not found.
Warning: fallback value Weather_Snow_Thunder_Frequency not found.
Warning: fallback value Weather_Snow_Thunder_Threshold not found.
Warning: fallback value Weather_Snow_Flash_Decrement not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Snow_Thunder_Sound_ID_3 not found.
Warning: fallback value Weather_Blizzard_Rain_Entrance_Speed not found.
Warning: fallback value Weather_Blizzard_Using_Precip not found.
Warning: fallback value Weather_Blizzard_Thunder_Frequency not found.
Warning: fallback value Weather_Blizzard_Thunder_Threshold not found.
Warning: fallback value Weather_Blizzard_Flash_Decrement not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_0 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_1 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_2 not found.
Warning: fallback value Weather_Blizzard_Thunder_Sound_ID_3 not found.
Changing to interior
Loading cell Imperial Prison Ship
Playing music/explore/mx_explore_4.mp3
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
AiTravel: 90, -90, -88
AiEscort: 195, 100, 170, 12
Unloading cell
Loading cell -3, -10/code]
[/quote]
your crashing on cell transition . try disabling preload instances . navigate to /sdcard/android/data/com.libopenmw.openmw/config/openmw/ locate the file entitled settings.cfg and open it as a text file . you will see a rather incomplete list of settings. back in the root of com.libopenmw.openmw there is a folder named openmw. inside it is a file named default-settings.cfg . open it as a text file and there you shoukd see the complete list of settings. you need to edit the ones you want changed into the previous file i haf you navigate to first. in this case its in the catagory named cells . you also need to add the category if it isnt in the settings.cfg file. if you need additional help or explanation let me know.
mojoswagger1980
Posts: 193
Joined: 04 May 2018, 05:16

Re: [WIP] Android port testing

Post by mojoswagger1980 »

your crashing on cell transition . try disabling preload instances . navigate to /sdcard/android/data/com.libopenmw.openmw/config/openmw/ locate the file entitled settings.cfg and open it as a text file . you will see a rather incomplete list of settings. back in the root of com.libopenmw.openmw there is a folder named openmw. inside it is a file named default-settings.cfg . open it as a text file and there you shoukd see the complete list of settings. you need to edit the ones you want changed into the previous file i haf you navigate to first. in this case its in the catagory named cells . you also need to add the category if it isnt in the settings.cfg file. if you need additional help or explanation let me know.
MistFuror
Posts: 13
Joined: 11 Apr 2018, 20:23

Re: [WIP] Android port testing

Post by MistFuror »

mojoswagger1980 wrote: 31 Jul 2018, 05:25 your crashing on cell transition . try disabling preload instances . navigate to /sdcard/android/data/com.libopenmw.openmw/config/openmw/ locate the file entitled settings.cfg and open it as a text file . you will see a rather incomplete list of settings. back in the root of com.libopenmw.openmw there is a folder named openmw. inside it is a file named default-settings.cfg . open it as a text file and there you shoukd see the complete list of settings. you need to edit the ones you want changed into the previous file i haf you navigate to first. in this case its in the catagory named cells . you also need to add the category if it isnt in the settings.cfg file. if you need additional help or explanation let me know.
I tried that, have the same problem like many, crashing on cell transitions. Didn't work for me...
Post Reply