[WIP] Android port testing

For new and upcoming OpenMW branches and ports; move fast and break things!
brancyxy
Posts: 3
Joined: 15 Apr 2018, 11:03

Re: [WIP] Android port testing

Post by brancyxy »

The settings (of the game, not the engine) seem to reset everytime I restart the game.
Detharias
Posts: 20
Joined: 14 Apr 2018, 07:13

Re: [WIP] Android port testing

Post by Detharias »

http://imgur.com/a/ZF3e0 got a few screens showing all mods installed, the names have been changed to more easily add them to the list order, my frame rate averaging around 50 with retexture mods, as well as better faces and bodies, if you guys want a full mod list I will be happy to provide it, after a few of the performance mods my frames got around a thirty percent boost, that's with water shader on high, and for anymore screen shots let me know, also if you would like me to test anything I will be happy to (within reason)
Ibhram
Posts: 11
Joined: 30 Jan 2018, 11:48

Re: [WIP] Android port testing

Post by Ibhram »

Im quite interested in those "performance mods"... 30% seems a HUGE improvement... what are those? are them over nexus.com? Ho did you install them?
Detharias
Posts: 20
Joined: 14 Apr 2018, 07:13

Re: [WIP] Android port testing

Post by Detharias »

I used every remesh mod I could, not only do they make things look better, and less jagged, most of them are more efficient than the original meshes, I also used the Morrowind performance overhaul mod, as far as installation goes follow the mods instructions, and for any .esp/esm files I would suggest renaming them something easy to remember, so for better head.esm I renamed it to bh.esm, you can't have spaces in any file names you want to add, and a more compact name makes it easier to type in a few mods at once, as you saw in my screen shots, just type them in to the custom command line after the main program, and that should do it, good luck
Vice09
Posts: 7
Joined: 06 Mar 2018, 10:46

Re: [WIP] Android port testing

Post by Vice09 »

I suggest you add them directly to the configuration file, even in full, it does not matter. ;)
Detharias
Posts: 20
Joined: 14 Apr 2018, 07:13

Re: [WIP] Android port testing

Post by Detharias »

Agree with you there, more mod veriety can be had, I'm actually doing a clean reistall today and manually adding to the cfg, that way I can keep my mods separate from my main files
Detharias
Posts: 20
Joined: 14 Apr 2018, 07:13

Re: [WIP] Android port testing

Post by Detharias »

http://imgur.com/PQ0Qpvr
http://imgur.com/qLU4cYE
A screen if my .cfg, got all my mods loaded in nicely, and everything is going smoothly, let me know if you want me to post anything else, or if you have any questions, my average indoor framerate now is 120, and outdoors took a hit with the retexture, so now my outside is averaging at around mid fifty's
JackOsten
Posts: 1
Joined: 17 Apr 2018, 06:30

Re: [WIP] Android port testing

Post by JackOsten »

Can someone if possible post a detailed video to YouTube on how to get the mods to work. But in the mean time please check whether the following steps are right.
1) Install the mods using PC and transfer all the files to your phone.
2) Using the custom command line arguments enter the names of the. esm
3) Reset the configuration files.
athlo
Posts: 4
Joined: 17 Apr 2018, 19:07

Re: [WIP] Android port testing

Post by athlo »

I'm testing the very new version (2018-04-08 i hope) on Samsung S6, Android 7.1.2 & Lineage OS.
The game is awsome. After installing the mods "Better Dialogue Font" & "Bigger Vanilla Font" I'm really able play this game with FPS > 10 (during opening new scene) - 20 (outside) - 75 (tops inside).

But I have problem during gameplay. I'm play only couple of minutes (let say 2 minutes), before i get to the guard which need to know my race. I tell him but then I can't move.

I tried many combinations of setting, console command "ResetActors" and last time i'd tried to run "EnableRaceMenu" when someone called me, and my game-progress is gone. Is this problem of just my Andorid, that game goes black after switching to another app?
nodisknofun
Posts: 5
Joined: 07 Apr 2018, 01:01

Re: [WIP] Android port testing

Post by nodisknofun »

Detharias wrote: 17 Apr 2018, 02:19 http://imgur.com/PQ0Qpvr
http://imgur.com/qLU4cYE
A screen if my .cfg, got all my mods loaded in nicely, and everything is going smoothly, let me know if you want me to post anything else, or if you have any questions, my average indoor framerate now is 120, and outdoors took a hit with the retexture, so now my outside is averaging at around mid fifty's
Hey could You Pack These mods and Your config together into a ZIP and Upload it somewhere? Would be nice to have them nur i'm lazy =P
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