[WIP] Android port testing

For new and upcoming OpenMW branches and ports; move fast and break things!
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Zanarkan
Posts: 31
Joined: 21 Apr 2018, 22:07

Re: [WIP] Android port testing

Post by Zanarkan »

For the Morrowind folder dont touch nothing. But for the Openmw Apk you can copy 1 folder and 2 files like i do.
Located here ➡ Android/data/com.libopenmw.openmw
Saves Files ➡ com.libopenmw.openmw/share/openmw/saves

and 2 Config files.
If you whant here ➡ com.libopenmw.openmw/config/openmw/openmw.cfg
com.libopenmw.openmw/config/openmw/settings.cfg

I am glad for you if the water problem is fix.
For my part now the last apk dont fix the problem but my Tab is not so good and i have android 5.1.1 i dont know if this is the source of my water display problem.

Peace !
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Zanarkan
Posts: 31
Joined: 21 Apr 2018, 22:07

Re: [WIP] Android port testing

Post by Zanarkan »

Glesv2
Missing Textures
2 Img

https://ibb.co/fHUkBx
https://ibb.co/c8DCrx
Glesv1
No water display
1 Img

https://ibb.co/inGnPH
Water display if i look down
1 Img

https://ibb.co/htUwJc
Glesv1 modify openmw.cfg (All Land Fog Lines - Values set to 0)
Located here ➡ com.libopenmw.openmw/config/openmw/openmw.cfg
1 Img
https://ibb.co/cf4rjH
User avatar
Zanarkan
Posts: 31
Joined: 21 Apr 2018, 22:07

Re: [WIP] Android port testing

Post by Zanarkan »

I try all lines in the Openmw.cfg
But nothing work exept for the Land Fog values
It is very uncomfortable to play with no fog (white wall ). :roll:
I'm just the dissatisfied who comes to complain :lol:
But I also understand that you do your best.
Think about this problem when you can Thank You !
Echis
Posts: 1
Joined: 23 Apr 2018, 22:46

Re: [WIP] Android port testing

Post by Echis »

Hello,

Game crash when I open exit door from ship. Phone XIAOMI REDMI NOTE 3 SE (Soc Snapdragon 650). Please fix this problem,
thank you very much.
Attachments
openmw[1].log
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nelsocracy
Posts: 1
Joined: 24 Apr 2018, 20:11

Re: [WIP] Android port testing

Post by nelsocracy »

This works great except after a few minutes all the audio stops. Anybody else getting this? On a Nexus 6P.
Wookinbing
Posts: 2
Joined: 19 Apr 2018, 00:52

Re: [WIP] Android port testing

Post by Wookinbing »

Hey just wanted to give an update for the Nvidia sheild K1 tablet. Bluetooth controller is now working great, was able to bind some of my other buttons to other commands such as sneak etc.

Was having issues with the game crashing every time I load into a new area, ex: going in or out of a building but I changed the graphics library and no issues with crashing anymore. Folks who cant seem to exit the ship, give this a shot, it may do the trick for you.

Now I just need to get mods figured out :D but otherwise I'd say I have a functional portable version of Morrowind! Thanks again! 8-) 8-)
TDenison09
Posts: 1
Joined: 28 Apr 2018, 04:39

Re: [WIP] Android port testing

Post by TDenison09 »

I've followed the instructions. Set up a new folder and should have the path right. Mine is "/storage/emulated/0/morrowind/data-files/"

But I keep getting...
"Archive 'Morrowind.bsa' not found"

Running oh Pixel XL with 8.1

Any help would be greatly appreciated
Michaelhanesh
Posts: 5
Joined: 05 Apr 2018, 05:19

Re: [WIP] Android port testing

Post by Michaelhanesh »

Try verifying the path with an explorer app on your device, that is probably the issue, if not maybe you erased the file by accident?
Darkshadow
Posts: 2
Joined: 28 Apr 2018, 11:03

Re: [WIP] Android port testing

Post by Darkshadow »

In the beginning of the game When I exit the ship.. It crashes and I can't go to Neyda Seen and continue the game.. Do anyone know any solutions?
Kristubs
Posts: 5
Joined: 28 Apr 2018, 11:07

Re: [WIP] Android port testing

Post by Kristubs »

Hello. I'm on a Samsung Galaxy S8+ and was wondering if there are any fixes for this? Basically my phone's resolution is too wide for the game to understand? So there's repeating images on the right side of my screen.

Image:
https://i.imgur.com/EZuGUWF.png

Also, I've correctly installed Graphic Herbalism :D however with Morrowind Rebirth I'm getting some very strange conflicting textures on both OpenMW's provided texture options. Are textures something you need to actually put into the game directory?(potentially overwriting vanilla files)
Or can you simply install textures like you would OpenMW for the PC? ...by creating a clean folder and extracting mod files separate from the main game directory, then activating in the .cfg file. Obviously changes need to be made to the .cfg file regardless when dealing with the .apk version of OpenMW

I can provide more screen shots of those conflicting textures if requested.
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