[WIP] Android port testing

For new and upcoming OpenMW branches and ports; move fast and break things!
FedeWar
Posts: 11
Joined: 15 Feb 2017, 16:35
Location: Rome, Italy

Re: [WIP] Android port testing

Post by FedeWar »

Amazing, it is working without any problem, the framerate is high enough to be smooth and playable, outside stutters a little sometimes.
It is possible to import pc saves (YAY!!), but I just cannot install any mod ):

Phone: ASUS Zenfone 3 - 3GB Ram

UPDATE

I managed to install a couple of mods: copy the esp/esm files in your data directory, then open OpenMW and set this as 'custom command line arguments'
--content Morrowind.esm Tribunal.esm Bloodmoon.esm <your mods.esm>
Spaces or strange characters may cause trouble.
Last edited by FedeWar on 25 Feb 2018, 17:30, edited 1 time in total.
Frjemdling
Posts: 3
Joined: 24 Feb 2018, 12:59

Re: [WIP] Android port testing

Post by Frjemdling »

It works and plays fairly smooth! Sometimes a big buggy in populated areas.
Playing on a Huawei P10 Light (4GB/Android7)
Black
Posts: 4
Joined: 25 Feb 2018, 17:52

Re: [WIP] Android port testing

Post by Black »

Amazing work. What's the license though? Are you planning on making source code available? If so, would you like to see it in F-Droid? (A package manager and FOSS software catalogue for android, mainly used by people who don't want to use google apps)
FedeWar
Posts: 11
Joined: 15 Feb 2017, 16:35
Location: Rome, Italy

Re: [WIP] Android port testing

Post by FedeWar »

Black wrote: 25 Feb 2018, 17:56 Amazing work. What's the license though? Are you planning on making source code available? If so, would you like to see it in F-Droid? (A package manager and FOSS software catalogue for android, mainly used by people who don't want to use google apps)
This should be his repo.

https://github.com/xyzz/android-port
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psi29a
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Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
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Re: [WIP] Android port testing

Post by psi29a »

BeepingMaggot
Posts: 1
Joined: 27 Feb 2018, 04:26

Re: [WIP] Android port testing

Post by BeepingMaggot »

Does this work on Samsung Galaxy S3?
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psi29a
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Re: [WIP] Android port testing

Post by psi29a »

Try it out and report.
Loque
Posts: 1
Joined: 27 Feb 2018, 19:24

Re: [WIP] Android port testing

Post by Loque »

Anyone know if there's a way to get a Bluetooth controller such as a MOGA working with this?
krupepe55
Posts: 21
Joined: 01 Feb 2018, 13:31

Re: [WIP] Android port testing

Post by krupepe55 »

Hi, I would like to show you, how use openmw on android with mods, just like on any other system.
Steps I've done are:
You need program which can edit apk with.
I use apk editor, so i modified following files
Settings.cfg
Openmw.cfg
You can try various settings and edits, I show you what I use and play,
At first, everything with hashtag (#) will be skipped ingame

Settings.cfg - lines i've added/edited
Spoiler: Show
Openmw.cfg - lines I've added
Spoiler: Show
raw file looks slightly different, without hashtags etc., and after that I've repacked apk with modified files, so it isnt going to be replaced with different values.
I hope you get the idea, think of this post as a guide. I hope I made this clear. Enjoy
krupepe55
Posts: 21
Joined: 01 Feb 2018, 13:31

Re: [WIP] Android port testing

Post by krupepe55 »

Loque wrote: 27 Feb 2018, 19:26 Anyone know if there's a way to get a Bluetooth controller such as a MOGA working with this?
I have moga and sucessfully mapped it with tincore keymapper!
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