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Re: 2018
Posted: 06 Jan 2018, 19:14
by jvoisin
What about asking the
OSG people instead, to participate in the GSoC?
Re: 2018
Posted: 06 Jan 2018, 19:18
by AnyOldName3
There's not all that much that a student could do for OSG except fix bugs or write documentation, both of which don't really qualify for GSoC. They could ask for someone to help them design a new scene graph which supports Vulkan, for example, but that would require a graphics expert, not a student.
Re: 2018
Posted: 06 Jan 2018, 20:29
by drummyfish
Happy new year
Zini wrote: ↑01 Jan 2018, 15:44
I think 2018 will be the year of the OpenMW 1.0 release.
Someone has to mention
this law though.
Re: 2018
Posted: 06 Jan 2018, 21:31
by AnyOldName3
Well in mid 2015, I thought we'd be done by late 2015, so hopefully I've soaked up at least a few rounds of Hofstadter's law.
Re: 2018
Posted: 06 Jan 2018, 21:38
by wareya
Lots and lots of nearly-invisible bugs to fix. Maybe I should contribute again. I tried looking for what was causing
https://bugs.openmw.org/issues/3876 but couldn't find it.
Re: 2018
Posted: 11 Jan 2018, 14:07
by TechNoirMK
Zini wrote: ↑01 Jan 2018, 15:44I think 2018 will be the year of the OpenMW 1.0 release.
Suuuuure. Tbh, 2019-2020 would be more realistic.
Re: 2018
Posted: 11 Jan 2018, 17:06
by magamo
Someone always HAS to be a kill joy. I'm personally inclined to believe Zini if he, as project lead, says that this year will probably see the release of 1.0
Re: 2018
Posted: 11 Jan 2018, 21:51
by lysol
TechNoirMK wrote: ↑11 Jan 2018, 14:07
Zini wrote: ↑01 Jan 2018, 15:44I think 2018 will be the year of the OpenMW 1.0 release.
Suuuuure. Tbh, 2019-2020 would be more realistic.
Why? What's left really?
Re: 2018
Posted: 12 Jan 2018, 00:34
by tomangelo
lysol wrote: ↑11 Jan 2018, 21:51
TechNoirMK wrote: ↑11 Jan 2018, 14:07
Zini wrote: ↑01 Jan 2018, 15:44I think 2018 will be the year of the OpenMW 1.0 release.
Suuuuure. Tbh, 2019-2020 would be more realistic.
Why? What's left really?
Well, there's always Hofstadter's Law:
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
To be serious: I wish you're gonna do it this year, without any unexpected problems. Of course there is nothing wrong IMHO in delaying releases if it's needed, yet still I hope best.
Also hello there.
Re: 2018
Posted: 25 Jan 2018, 07:54
by Blasphemous
I really hope someone with programming knowledge is interested in creating some kind of compatibility layer with MWSE after 1.0...
Because otherwise the best Necromancy mod ever made (Blasphemous Revenants:
http://download.fliggerty.com/download-110-1) would remain unplayable in OpenMW :/