2018
Re: 2018
What about asking the OSG people instead, to participate in the GSoC?
- AnyOldName3
- Posts: 2671
- Joined: 26 Nov 2015, 03:25
Re: 2018
There's not all that much that a student could do for OSG except fix bugs or write documentation, both of which don't really qualify for GSoC. They could ask for someone to help them design a new scene graph which supports Vulkan, for example, but that would require a graphics expert, not a student.
- drummyfish
- Posts: 154
- Joined: 22 Oct 2017, 10:13
- Contact:
- AnyOldName3
- Posts: 2671
- Joined: 26 Nov 2015, 03:25
Re: 2018
Well in mid 2015, I thought we'd be done by late 2015, so hopefully I've soaked up at least a few rounds of Hofstadter's law.
Re: 2018
Lots and lots of nearly-invisible bugs to fix. Maybe I should contribute again. I tried looking for what was causing https://bugs.openmw.org/issues/3876 but couldn't find it.
Re: 2018
Well, there's always Hofstadter's Law:
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
To be serious: I wish you're gonna do it this year, without any unexpected problems. Of course there is nothing wrong IMHO in delaying releases if it's needed, yet still I hope best.
Also hello there.
-
- Posts: 1
- Joined: 25 Jan 2018, 07:44
Re: 2018
I really hope someone with programming knowledge is interested in creating some kind of compatibility layer with MWSE after 1.0...
Because otherwise the best Necromancy mod ever made (Blasphemous Revenants: http://download.fliggerty.com/download-110-1) would remain unplayable in OpenMW :/
Because otherwise the best Necromancy mod ever made (Blasphemous Revenants: http://download.fliggerty.com/download-110-1) would remain unplayable in OpenMW :/