2018

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
ap0
Posts: 275
Joined: 11 Aug 2011, 18:47
Contact:

Re: 2018

Post by ap0 » 06 Jan 2018, 19:14

What about asking the OSG people instead, to participate in the GSoC?

User avatar
AnyOldName3
Posts: 1123
Joined: 26 Nov 2015, 03:25

Re: 2018

Post by AnyOldName3 » 06 Jan 2018, 19:18

There's not all that much that a student could do for OSG except fix bugs or write documentation, both of which don't really qualify for GSoC. They could ask for someone to help them design a new scene graph which supports Vulkan, for example, but that would require a graphics expert, not a student.
AnyOldName3, Master of Shadows

User avatar
drummyfish
Posts: 154
Joined: 22 Oct 2017, 10:13
Github profile: https://gitlab.com/drummyfish
Contact:

Re: 2018

Post by drummyfish » 06 Jan 2018, 20:29

Happy new year :)
Zini wrote:
01 Jan 2018, 15:44
I think 2018 will be the year of the OpenMW 1.0 release.
Someone has to mention this law though.

User avatar
AnyOldName3
Posts: 1123
Joined: 26 Nov 2015, 03:25

Re: 2018

Post by AnyOldName3 » 06 Jan 2018, 21:31

Well in mid 2015, I thought we'd be done by late 2015, so hopefully I've soaked up at least a few rounds of Hofstadter's law.
AnyOldName3, Master of Shadows

User avatar
wareya
Posts: 229
Joined: 09 May 2015, 13:07

Re: 2018

Post by wareya » 06 Jan 2018, 21:38

Lots and lots of nearly-invisible bugs to fix. Maybe I should contribute again. I tried looking for what was causing https://bugs.openmw.org/issues/3876 but couldn't find it.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

TechNoirMK
Posts: 84
Joined: 19 Aug 2015, 15:58

Re: 2018

Post by TechNoirMK » 11 Jan 2018, 14:07

Zini wrote:
01 Jan 2018, 15:44
I think 2018 will be the year of the OpenMW 1.0 release.
Suuuuure. Tbh, 2019-2020 would be more realistic.

magamo
Posts: 105
Joined: 28 May 2016, 17:28

Re: 2018

Post by magamo » 11 Jan 2018, 17:06

Someone always HAS to be a kill joy. I'm personally inclined to believe Zini if he, as project lead, says that this year will probably see the release of 1.0

User avatar
lysol
Posts: 1069
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: 2018

Post by lysol » 11 Jan 2018, 21:51

TechNoirMK wrote:
11 Jan 2018, 14:07
Zini wrote:
01 Jan 2018, 15:44
I think 2018 will be the year of the OpenMW 1.0 release.
Suuuuure. Tbh, 2019-2020 would be more realistic.
Why? What's left really?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

tomangelo
Posts: 23
Joined: 31 Dec 2017, 19:12

Re: 2018

Post by tomangelo » 12 Jan 2018, 00:34

lysol wrote:
11 Jan 2018, 21:51
TechNoirMK wrote:
11 Jan 2018, 14:07
Zini wrote:
01 Jan 2018, 15:44
I think 2018 will be the year of the OpenMW 1.0 release.
Suuuuure. Tbh, 2019-2020 would be more realistic.
Why? What's left really?
Well, there's always Hofstadter's Law:
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
:P

To be serious: I wish you're gonna do it this year, without any unexpected problems. Of course there is nothing wrong IMHO in delaying releases if it's needed, yet still I hope best.
Also hello there.

Blasphemous
Posts: 1
Joined: 25 Jan 2018, 07:44

Re: 2018

Post by Blasphemous » 25 Jan 2018, 07:54

I really hope someone with programming knowledge is interested in creating some kind of compatibility layer with MWSE after 1.0...

Because otherwise the best Necromancy mod ever made (Blasphemous Revenants: http://download.fliggerty.com/download-110-1) would remain unplayable in OpenMW :/

Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests