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Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

Posted: 15 Nov 2017, 17:00
by argonvegell
In Vanilla Morrowind, after the werewolf attack on the Skaal village, Korst Wind-Eye is suppose to appear and stay in the Skaal village as your quest giver, but in OpenMW, Korst Wind-Eye walking away from the Skaal village.

Here's my mod list:

Code: Select all

Morrowind.esm
Tribunal.esm
Bloodmoon.esm
KS_Julan_Ashlander Companion_2.0.esp
JulanOMWpatch.omwaddon
SkipTutorial1.0.esp
Clean VIBRANT TREES 1.0.esp
vibrant trees 2.0.esp
Vurt's Ashlands Overhaul.esp
Vurt's BC Tree Replacer II.ESP
Vurt's Grazelands Trees.ESP
Vurt's Grazelands Unique Trees.ESP
Join All Vampire Clans.esp
Morrowind Patch v1.6.6_beta.esm
Join All Houses.esp
adamantiumarmor.esp
LeFemmArmor.esp
master_index.esp
Ald Velothi Transport.esp
TownSounds.esp
AndranoTombRemastered.esp
Armor of the Gods Redux.esp
balmorauversion2.0.ESP
Better Chrysamere.ESP
Better Daedric Crescent.ESP
Better Morrowind Armor.esp
Better_Sounds.esp
Caius Constant effect items.esp
Buyable Hlaalo Manor.ESP
Clean Hunters rifle v.1.esp
Dagoth Gares_Voice_addon v1.1.esp
Dangerous Roads of Morrowind V2.1.esp
db_attack_fixed.esp
Elemental_Birthsigns.ESP
Forgotten Legend.ESP
Hortator Nerevarine Fix.ESP
Illy's Solstheim Rumour Fix.esp
Imperials Go Home v1.esp
Landscape Waterfalls.ESP
Magic Diversity NO  SOUND.ESP
MQE_MainQuestEnhancers.ESP
Morrowind Code Patch Showcase.esp
MCA.esm
MRM.esm
MRM_PuzzleCanal_Fix.esp
MRM-Non Pointy.esm
New Boots of Blinding Speed.ESP
Better Lord's Mail.ESP
New Lord's Mail.ESP
Portable Bedroll.esp
NX9 Redoran Founders.ESP
NightelfBB108.esp
Robert's Bodies.ESP
Better Clothes_v1.1.esp
Better Robes.ESP
More Better Clothes.ESP
Seyda Neen Transport.esp
Sleepers, Awake!.esp
UAR_EbonySarano_v2.esp
Umbra, Blademaster.ESP
Upgradeable Shock Centurion.esp
I've also included my save game.

Re: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

Posted: 15 Nov 2017, 18:02
by akortunov
This bug is similar to #4010.
Looks like we still need to rework or even remove the "return to the spawn position" feature.

Re: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

Posted: 16 Nov 2017, 05:54
by argonvegell
is there any workarounds to this? Like PositionCell on Korst Wind-Eye?

I don't know how to use PositionCell BTW.

Re: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

Posted: 16 Nov 2017, 05:59
by akortunov
argonvegell wrote: 16 Nov 2017, 05:54 is there any workarounds to this?
Try to reset his AiWander package: select him in the console and execute "aiwander 0 0 0 0". He should stop then.

Re: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

Posted: 16 Nov 2017, 06:07
by argonvegell
Thanks that worked :)