Two questions at once, but I'd rather not make two threads at once:
First: Is there any way to use nearest neighbour texture filter on openMW? I know the game is designed with bilinear in mind, but I've been wondering what does it look like with NN for years.
And second: Is there any way (Probably with mods, but I haven't seen any for this) to bind spellcasting to a key? I find having to switch between Ready Spell and Ready Weapon to be terribly awkward.
DIsable texture filtering, and cast spell on right mouse click.
Re: DIsable texture filtering, and cast spell on right mouse click.
here for texturefiltering.