Script issues

A generic talk on the OpenMW project.
Loriel
Posts: 105
Joined: 28 May 2015, 00:44

Re: Script issues

Post by Loriel » 18 Aug 2017, 12:05

Increasing the duration of the spells appears to fix it (from 0 to 1).

It seems reasonable that a duration 0 spell doesn't last long enough to register in the script - presumably the vanilla engine did things differently.

Loriel

User avatar
Arakhor
Posts: 36
Joined: 17 Aug 2017, 11:25
Location: UK

Re: Script issues

Post by Arakhor » 18 Aug 2017, 12:12

Oh! I didn't even think of that idea! I'll have to try it out. Thanks. :)
Dremora Courtier of Boethiah

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 2 guests