General discussion regarding the OpenMW project.
For technical support, please use the Support subforum
- Posts: 117
- Joined: 28 May 2015, 00:44
Increasing the duration of the spells appears to fix it (from 0 to 1).
It seems reasonable that a duration 0 spell doesn't last long enough to register in the script - presumably the vanilla engine did things differently.
- Posts: 37
- Joined: 17 Aug 2017, 11:25
- Location: UK
Oh! I didn't even think of that idea! I'll have to try it out. Thanks.
Dremora Courtier of Boethiah
Who is online
Users browsing this forum: No registered users and 5 guests