A generic talk on the OpenMW project.
- Posts: 105
- Joined: 28 May 2015, 00:44
Increasing the duration of the spells appears to fix it (from 0 to 1).
It seems reasonable that a duration 0 spell doesn't last long enough to register in the script - presumably the vanilla engine did things differently.
- Posts: 36
- Joined: 17 Aug 2017, 11:25
- Location: UK
Oh! I didn't even think of that idea! I'll have to try it out. Thanks.
Dremora Courtier of Boethiah
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