Script issues

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Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Script issues

Post by Loriel »

Increasing the duration of the spells appears to fix it (from 0 to 1).

It seems reasonable that a duration 0 spell doesn't last long enough to register in the script - presumably the vanilla engine did things differently.

Loriel
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Arakhor
Posts: 37
Joined: 17 Aug 2017, 11:25
Location: UK

Re: Script issues

Post by Arakhor »

Oh! I didn't even think of that idea! I'll have to try it out. Thanks. :)
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