Any way to "disable" hidden features?

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Padawelts
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Joined: 12 Aug 2017, 19:33

Any way to "disable" hidden features?

Post by Padawelts » 15 Aug 2017, 00:54

I'm trying to "fix" the spell sound bug in 0.42 but havent been able to find where OpenMW hides its files. Is there anyway I can disable the feature to remove the bug? if not, how does OpenMW store its files such as projectilemanager.cpp?

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GrimKriegor
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Joined: 17 Apr 2016, 00:14
Location: Portugal
Github profile: https://github.com/grimkriegor
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Re: Any way to "disable" hidden features?

Post by GrimKriegor » 15 Aug 2017, 17:29

Hello there.

OpenMW uses C++ which is a compiled language, meaning its source code (the cpp and hpp files) gets translated into binary during the compilation process.

https://en.wikipedia.org/wiki/Compiled_language

In order to make those changes you will have to edit the source code and compile it.

Good luck.

Padawelts
Posts: 4
Joined: 12 Aug 2017, 19:33

Re: Any way to "disable" hidden features?

Post by Padawelts » 15 Aug 2017, 18:25

I thought I'd have to self compile, thank you :)

motaboy
Posts: 6
Joined: 14 Aug 2017, 09:58

Re: Any way to "disable" hidden features?

Post by motaboy » 16 Aug 2017, 08:27

What sound bug are you talking about? I have the problem that everytime I cast a speel there's a little stutter ingame, because the game seems to need to find and load the sound files everytime.

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