Any way to "disable" hidden features?
Any way to "disable" hidden features?
I'm trying to "fix" the spell sound bug in 0.42 but havent been able to find where OpenMW hides its files. Is there anyway I can disable the feature to remove the bug? if not, how does OpenMW store its files such as projectilemanager.cpp?
- GrimKriegor
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- Joined: 17 Apr 2016, 00:14
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Re: Any way to "disable" hidden features?
Hello there.
OpenMW uses C++ which is a compiled language, meaning its source code (the cpp and hpp files) gets translated into binary during the compilation process.
https://en.wikipedia.org/wiki/Compiled_language
In order to make those changes you will have to edit the source code and compile it.
Good luck.
OpenMW uses C++ which is a compiled language, meaning its source code (the cpp and hpp files) gets translated into binary during the compilation process.
https://en.wikipedia.org/wiki/Compiled_language
In order to make those changes you will have to edit the source code and compile it.
Good luck.
Re: Any way to "disable" hidden features?
I thought I'd have to self compile, thank you
Re: Any way to "disable" hidden features?
What sound bug are you talking about? I have the problem that everytime I cast a speel there's a little stutter ingame, because the game seems to need to find and load the sound files everytime.