I'm new to this sort of thing so please excuse my terminology and ignorance in general.
Okay, so this issue has mostly shown up with modder's hair in the past; alpha channels hide meshes (or pieces of the same mesh) behind them if they're also alpha-enabled. - Usually it's not a big deal, but this is something OpenMW should fix in the future right?
Here's an example:
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I'm not sure if this is helpful, but over in the Mount & Blade modding scene, OpenBRF (basically like nifskope for that game) has material flags. One of which is called "No Z-Write" if you enable it when using Alpha Blending, it fixes this issue.
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Is this something that OpenMW or the OSGT format will fix? Or is it already fixed with OSGT?
Also, can anyone recommend a temporary work-around?