OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Posted: 04 Aug 2017, 13:06
Hi, first post:)
I'm working on yet another Morrowind setup. I've used STEP+Rebirth on the original engine, but the performance was unsatisfactory. I've swapped STEP for Watercolor with some mesh improvements, but Rebirth was still too big of a hit for my taste - distant NPC's in the cities were moving with visible microdelays, so it had to be below 24 FPS, which defied the purpose of improving the graphics. Thus, I've started experimenting with OpenMW, which is known for it performance. Here comes the question: Is it really that good at the moment? Have anyone compared it against Vanilla WITH Morrowind Code Patch, which improves performance significantly? My initial findings suggest that a patched Vanilla without effects which are unavailable for OpenMW runs similarly. Might be the case of my good laptop, thoug.
After experimenting with OpenMW, I've tuned down MGEXE settings significantly, so the comparison could be fair. It turns out that without the most demanding settings, vanilla Morrowind can run demanding setup very efficiently. Two screenshots follow, one from OpenMW, second from Vanilla. Performance is satisfactory for both, but see the differnce in the visuals:
Specs:
-GTX 960M
-8 GB RAM
-Intel Core i7-4720HQ 2.60GHz
TL;DR Looking for a benchmark. Willing to do one in case there isn't any. In the thread on this forum OpenMW is benchmarked against pure vanilla without MCP, so it's not satisfactory.
EDIT: I mean MCP and exe optimizer. When writing OP i thought that exe optimizer is included in MCP
I'm working on yet another Morrowind setup. I've used STEP+Rebirth on the original engine, but the performance was unsatisfactory. I've swapped STEP for Watercolor with some mesh improvements, but Rebirth was still too big of a hit for my taste - distant NPC's in the cities were moving with visible microdelays, so it had to be below 24 FPS, which defied the purpose of improving the graphics. Thus, I've started experimenting with OpenMW, which is known for it performance. Here comes the question: Is it really that good at the moment? Have anyone compared it against Vanilla WITH Morrowind Code Patch, which improves performance significantly? My initial findings suggest that a patched Vanilla without effects which are unavailable for OpenMW runs similarly. Might be the case of my good laptop, thoug.
After experimenting with OpenMW, I've tuned down MGEXE settings significantly, so the comparison could be fair. It turns out that without the most demanding settings, vanilla Morrowind can run demanding setup very efficiently. Two screenshots follow, one from OpenMW, second from Vanilla. Performance is satisfactory for both, but see the differnce in the visuals:
Specs:
-GTX 960M
-8 GB RAM
-Intel Core i7-4720HQ 2.60GHz
TL;DR Looking for a benchmark. Willing to do one in case there isn't any. In the thread on this forum OpenMW is benchmarked against pure vanilla without MCP, so it's not satisfactory.
EDIT: I mean MCP and exe optimizer. When writing OP i thought that exe optimizer is included in MCP