
It seems like i should step up my miserable C++ skills to support you instead of complaining.
Or wouldn't, especially if you have an HDD onstead of SSD. In this case a random access to a lot of small files would be much slower than access to single large file. And anyway this trick should affect only mostly loading time, not FPS.I remember that some people in the Oblivion community believed that unpacking BSAs alone would improve performance
IIRC, this branch was backported from 3.5 to 3.4 due to bugs and memory leaks in development OSG 3.5. IMO, we should wait the next OSG (3.6?) stable release.You could see if any of his tweaks could be ported to the latest OSG code.
I can confirm it's a bad idea for people with HDD. Some Skyrim modding guides recommend BSA extraction and on my computer it caused ridiculously long load times and problem loading new cells as i moved.akortunov wrote: ↑07 Aug 2017, 08:31Or wouldn't, especially if you have an HDD onstead of SSD. In this case a random access to a lot of small files would be much slower than access to single large file. And anyway this trick should affect only mostly loading time, not FPS.I remember that some people in the Oblivion community believed that unpacking BSAs alone would improve performance
Yes, because reading the single, uncompressed files takes much longer than decompressing them. The idea is that CPU load is reduced by not having to uncompress the files, but it doesn't work like this, as decompressing is at least five to ten times faster than reading from HDD, depending on the particular hardware.ChaoticTabris wrote: ↑07 Aug 2017, 09:18I can confirm it's a bad idea for people with HDD. Some Skyrim modding guides recommend BSA extraction and on my computer it caused ridiculously long load times and problem loading new cells as i moved.akortunov wrote: ↑07 Aug 2017, 08:31Or wouldn't, especially if you have an HDD onstead of SSD. In this case a random access to a lot of small files would be much slower than access to single large file. And anyway this trick should affect only mostly loading time, not FPS.I remember that some people in the Oblivion community believed that unpacking BSAs alone would improve performance
3.5.5 should be usable for openmw again, at least all the bugs from earlier 3.5.x releases seem to be fixed.
True, but that's quite a lot of work... Skyrim supports using BSAs for replacers, but Oblivion doesn't and I'm not sure about Morrowind but I guess it's the same as Oblivion.
Yes, that can be useful with badly optimized textures... there are still many older mods around which use wrongly compressed or even uncompressed textures (sometimes even in other formats than .dds), so using this tool may help reduce loading times and memory usage, but it also won't really affect performance in most cases except possibly reduce stuttering.nwah wrote: ↑07 Aug 2017, 10:58I also remember there were ways to recompress textures to faster formats, but I suppose this might also affect load times more than anything.
http://www.nexusmods.com/skyrim/mods/12801/