Morrowind Xbox Manual

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
Post Reply
User avatar
owatnext
Posts: 22
Joined: 21 Apr 2016, 22:35

Morrowind Xbox Manual

Post by owatnext »

Hello,

I have taken the liberty of scanning the entirety of the documentation of my copy of Morrowind for the original Xbox (the Xbox 'one') and compiling it all in one PDF. It includes a very detailed description of the game's mechanics, shortcuts, controls, and modifiers of the Xbox version. I figure that this could be helpful for a future release (1.x). I'm not entirely sure which section I should post this under, so go ahead and move it to where it should be, but I figure that this could be useful in the future as I have seen a few requests for better controller support throughout menus and the game as a whole... especially menus lol. I do have to agree that at the moment, menus aren't exactly fluidly navigated via controller input. I do understand however that this isn't super high on the priority list yet.
Spoiler: Show
Well, here it is:
Uncompressed: https://drive.google.com/open?id=0BzsrV ... W4yaV8tdVk (~414 MB)
Compressed: https://drive.google.com/file/d/1Ynvm0X ... 8VZRGSpBXd (~5 MB)

Thanks!!

P.S.
>
Ravenwing wrote: 14 Jun 2016, 20:28Scrawl has Gamepad GUI on his list of post 1.0 features. I don't think this is super high on the post 1.0 priorities ... but I imagine it's still pretty high up on the secondary list of things to do.
I understand that 100 times over. I'm excited, yet patient, for the full release of OpenMW. I'm just posting this for future reference before I forget that I scanned my manual. I am just trying to be a useful engine. :mrgreen: https://youtu.be/dVmLTApnwag
Anyways, I had already promised that I would upload my manual at some point. viewtopic.php?f=3&t=4109&p=46070#p46070


Sorry if any of this has come off as rude, I just am trying to contribute any helpful documentation that I can to the project. I thank all of the creators, contributors, and testers of the OpenMW project!!! I wish I could be as helpful as you.
Last edited by owatnext on 26 Nov 2017, 18:12, edited 2 times in total.
User avatar
Ravenwing
Posts: 335
Joined: 02 Jan 2016, 02:51

Re: Morrowind Xbox Manual

Post by Ravenwing »

Thanks for this owatnext. I hope this will be useful for development in the near future. I'm getting an error when I click on the Google Drive link however, is this still up?
Naugrim
Posts: 172
Joined: 08 Jan 2016, 01:32
Location: Spain

Re: Morrowind Xbox Manual

Post by Naugrim »

Ravenwing wrote: 08 Aug 2017, 05:30 Thanks for this owatnext. I hope this will be useful for development in the near future. I'm getting an error when I click on the Google Drive link however, is this still up?
I could download it, but it's a 424MB file. @owatnext, maybe you should consider resizing the images.
User avatar
owatnext
Posts: 22
Joined: 21 Apr 2016, 22:35

Re: Morrowind Xbox Manual

Post by owatnext »

You're quite right... I've still got the original scans on another hard drive, so soon I will go ahead and shrink them and upload again. Sorry about that, I'm just one for preservation. I rip every single one of my CDs as FLAC files, and I rip the cue sheets!
I'll just add another link. One compressed and another uncompressed. :D

Edit: I added the compressed link, finally.
Post Reply