Question about Vulkan and OpenMW

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Question about Vulkan and OpenMW

Post by Kanevc » 09 May 2017, 22:04

Can we use Vulkan API to somehow make OpenMW faster?

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Re: Question about Vulkan and OpenMW

Post by AnyOldName3 » 09 May 2017, 23:19

IIRC, the people behind OSG are planning on making a similar library which runs on Vulkan. Once something like that exists, it can be added to OpenMW. Otherwise, someone would have to write everything from scratch, and there's so much going on in OpenMW that that isn't a simple task.
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Re: Question about Vulkan and OpenMW

Post by Jyby » 10 May 2017, 02:24

Moved to General Discussion
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Re: Question about Vulkan and OpenMW

Post by Holgar » 14 May 2017, 16:17

Moreover, afair Vulkan is mainly about performance in graphics rendering and I'm not quite sure whether especially that is a main issue with openMW - and coding it is said to be heavily time consuming. So the limited development resources might better be used in terms of feature add ons or so.

However, support of multi-core CPUs might be a different matter.


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Re: Question about Vulkan and OpenMW

Post by psi29a » 14 May 2017, 22:57

OSG issue, not purely OpenMW related.

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