Question about Vulkan and OpenMW

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
Post Reply
Kanevc
Posts: 4
Joined: 25 Jun 2016, 00:37

Question about Vulkan and OpenMW

Post by Kanevc » 09 May 2017, 22:04

Can we use Vulkan API to somehow make OpenMW faster?

User avatar
AnyOldName3
Posts: 1495
Joined: 26 Nov 2015, 03:25

Re: Question about Vulkan and OpenMW

Post by AnyOldName3 » 09 May 2017, 23:19

IIRC, the people behind OSG are planning on making a similar library which runs on Vulkan. Once something like that exists, it can be added to OpenMW. Otherwise, someone would have to write everything from scratch, and there's so much going on in OpenMW that that isn't a simple task.
AnyOldName3, Master of Shadows

User avatar
Jyby
Posts: 408
Joined: 10 Dec 2013, 04:16

Re: Question about Vulkan and OpenMW

Post by Jyby » 10 May 2017, 02:24

Moved to General Discussion
Macbook Air 2013 - 1.7GHz Intel i7 - 8 GB - 512 GB SSD - Intel HD 5000
Windows 10 PC - 4GHz Intel i7 - 16 GB - 512 GB SSD - EVGA GTX 1060 SSC

Holgar
Posts: 18
Joined: 28 Aug 2016, 02:04

Re: Question about Vulkan and OpenMW

Post by Holgar » 14 May 2017, 16:17

Moreover, afair Vulkan is mainly about performance in graphics rendering and I'm not quite sure whether especially that is a main issue with openMW - and coding it is said to be heavily time consuming. So the limited development resources might better be used in terms of feature add ons or so.

However, support of multi-core CPUs might be a different matter.

~

User avatar
psi29a
Posts: 4617
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Question about Vulkan and OpenMW

Post by psi29a » 14 May 2017, 22:57

OSG issue, not purely OpenMW related.

Post Reply