OSG ShadowMap

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raevol
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OSG ShadowMap

Post by raevol » 06 Mar 2017, 10:03

I came across this:

http://www.openscenegraph.org/index.php ... 08-shadows

Now we all know I'm quite the nooby programmer, but implementing ShadowMap doesn't seem too complicated. I know once you stack our light and shader systems onto this it won't be as trivial, but I wanted to ask if anyone has given this a shot?

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raevol
Posts: 3054
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OSG ShadowMap

Post by raevol » 08 Mar 2017, 20:22

I'll take that as a no...

Allofich
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Re: OSG ShadowMap

Post by Allofich » 09 Mar 2017, 12:05

Seems not :)

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MiroslavXO
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Re: OSG ShadowMap

Post by MiroslavXO » 09 Mar 2017, 12:34

But they will be implemented in 1.0 version? Right?

Allofich
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Re: OSG ShadowMap

Post by Allofich » 09 Mar 2017, 12:58

I assume shadows are supposed to be in 1.0, because the idea is to have all the features of the original engine, but I have no idea if it would be done using this method or not.

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MiroslavXO
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Re: OSG ShadowMap

Post by MiroslavXO » 10 Mar 2017, 06:54

I don't use anymore graphical mods (meshes and texture), only interested in gameplay mods, but without shadows the game really looks flat. :(

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