OpenMW 0.40 Stationary NPC problem
OpenMW 0.40 Stationary NPC problem
I've been playing OpenMW over the last couple weeks, and it's mostly been a very solid experience. But the one major problem I have come across is that over the course of the game, NPCs that should remain in one location would move around a bit, little by little, over the course of the game. This is most apparent with the NPCs you talk to to use stilt striders and boats. It also happens to NPCs in interior areas like the Balmora Mages guild (Galbedir is standing near the base of the stairs and Ranis Athrys has moved much closer to the door on the ground floor). Mostly, this is a minor issue, except in the case of Ano Andaram, near Vivec, who first fell off of his dock and later vanished.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.40 Stationary NPC problem
Not an OpenMW bug, it's like that in vanilla and the fault is in idle animations. Greatness7 fixed them some time ago, but for already moved NPCs you'd need to reset them with RA console command.
Re: OpenMW 0.40 Stationary NPC problem
Will this fix become a standard part of OpenMW, at some point?Capostrophic wrote:Not an OpenMW bug, it's like that in vanilla and the fault is in idle animations. Greatness7 fixed them some time ago, but for already moved NPCs you'd need to reset them with RA console command.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.40 Stationary NPC problem
Of course not. It's a resource problem, it can't be replicated with different resources — or game.Dolus wrote:Will this fix become a standard part of OpenMW, at some point?Capostrophic wrote:Not an OpenMW bug, it's like that in vanilla and the fault is in idle animations. Greatness7 fixed them some time ago, but for already moved NPCs you'd need to reset them with RA console command.