OpenGEX as .Nif alternative for OpenMW

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Br0ken
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Re: OpenGEX as .Nif alternative for OpenMW

Post by Br0ken » 03 Oct 2017, 15:24

glTF 2.0 support was added to latest Substance Painter.
https://www.allegorithmic.com/blog/new- ... ix-exports

HeadClot
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Joined: 22 Aug 2013, 21:54

Re: OpenGEX as .Nif alternative for OpenMW

Post by HeadClot » 19 Apr 2018, 20:03

I say we go with GLTF 2.0 as it is quickly being adopted as an industry standard.

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psi29a
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Re: OpenGEX as .Nif alternative for OpenMW

Post by psi29a » 19 Apr 2018, 20:55

HeadClot wrote:
19 Apr 2018, 20:03
I say we go with GLTF 2.0 as it is quickly being adopted as an industry standard.
Citation needed.

HeadClot
Posts: 39
Joined: 22 Aug 2013, 21:54

Re: OpenGEX as .Nif alternative for OpenMW

Post by HeadClot » 25 Apr 2018, 08:52

psi29a wrote:
19 Apr 2018, 20:55
HeadClot wrote:
19 Apr 2018, 20:03
I say we go with GLTF 2.0 as it is quickly being adopted as an industry standard.
Citation needed.
https://www.khronos.org/gltf/

Search for "COLLADA and glTF 3D Asset Formats" and "Industry Support for glTF"

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psi29a
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Re: OpenGEX as .Nif alternative for OpenMW

Post by psi29a » 25 Apr 2018, 09:29

Nice, thanks. :)

As said earlier in this thread, someone just needs to step up with the desire to add this to OpenMW. Could this be you?

Ideally... OpenGEX, glTF and Collada support would be great. :) We would get this for free if it was supported by OSG.

https://github.com/jesesun/osgdb_gltf <-- gltf try this :)

https://github.com/openscenegraph/OpenS ... lugins/dae <-- dae/collada

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