Ravenwing wrote:Yes, and unless their official position shifts, I'll continue including that as a requirement. They aren't actually allowed to use ANY of the original assets per Bethesda shutting down Morroblivion for that reason IIRC. Presumably they'll just run some kind of point and check in an installer. Incidentally though, the music they've released thus far sounds great, and I'm a Jeremy Soule purist.
Yeah, I'm pretty much just saying it for the sake of your chart. Whether or not the program needs Morrowind's files to run is irrelevant. They say you need Morrowind to play it, so the "Must own a copy to play Morrowind" box better be checked.
Also, thanks for looking into the core utilization for us!
Glad to, it's not like I can do anything else for the OpenMW project. I can't code or create assets. Most I've ever done is manually combine conflicting Fallout NV mods together and mess with the various RefID's and such to get the desired results. So putting in Benchmarks and testing things out is basically all I can offer.