New Linnus (Shadow of Rappel)
Re: New Linnus (Shadow of Rappel)
That looks pretty cool.
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- Joined: 01 Apr 2016, 11:19
Re: New Linnus (Shadow of Rappel)
Starting on another piece.
http://i.imgur.com/mmZQVql.png
http://i.imgur.com/NPGJTsp.png
http://i.imgur.com/DqbWz9c.png
http://i.imgur.com/mmZQVql.png
http://i.imgur.com/NPGJTsp.png
http://i.imgur.com/DqbWz9c.png
Last edited by OpenMicroWave on 21 Nov 2016, 14:09, edited 1 time in total.
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Re: Shadow of Rappel
You done goofed, mate. You readded Fallout 4 dialogue system with more options.OpenMicroWave wrote:I might have NPCs functional soon, so I´ve been thinking about dialogue structure. Thus far I´ve come up with something along the lines of the following.
Click on topic. NPC spits out some dialogue, you then get 4 ways to respond:
{Good]
[Faithful]
[Sarcastic]
[Thieving]
[Evil]
[Dumb] (low intelligence)
{Silent] (say nothing)
[Uncaring] (exit conversation)
So you basically have 8 different ways to interact when given the choice. Is there anything more I should add for better roleplay purposes?
But might want to add "Polite, Normal, Blunt" options for all these dialogues, Daggerfall-style. So you could play a polite psychopath, or a really polite imbecile.
Also, might want to consider addign to all NPCs a [Work] dialogue option, to ask for work. As for the polite, blunt, and normal option, I think you might want to write a small script and extend the GUI a little bit. Probably wouldn't too much pain, and you know, mixing up two of the best worlds together.
Might also want to add a "Looking for...". You'd be greeted then by a dialogue option asking you for either building, person, work, etc. Always with the Polite, Normal, Blunt options. That way, asking someone politely might get you an answer, but sometimes people prefer to be treated like imbeciles, and asking them bluntly would lower yourself to their level and let you have an answer. Myself thinking of developping a game, it is the way I'd implement dialogue in OpenMW.
And also, you might want to add a [Lie] option. Because that works great, doesn't it?
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Re: New Linnus (Shadow of Rappel)
Last edited by OpenMicroWave on 21 Nov 2016, 08:14, edited 1 time in total.
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- Joined: 01 Apr 2016, 11:19
Re: New Linnus (Shadow of Rappel)
Last edited by OpenMicroWave on 21 Nov 2016, 08:14, edited 1 time in total.
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: New Linnus (Shadow of Rappel)
loving these screenshots. Keep up the awesome work
ST the inspired
ST the inspired
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- Joined: 01 Apr 2016, 11:19
Re: New Linnus (Shadow of Rappel)
Icon isn't made by me but I thought I'd share my experiment at swapping mouse cursors.
http://i.imgur.com/o5EjuMV.jpg
http://i.imgur.com/o5EjuMV.jpg
Last edited by OpenMicroWave on 21 Nov 2016, 08:13, edited 1 time in total.
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Re: New Linnus (Shadow of Rappel)
Last edited by OpenMicroWave on 21 Nov 2016, 08:12, edited 1 time in total.
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Re: New Linnus
It's been quiet for some time.
The city of New Linnus has progressed a bit. There is a fairly lengthy path of streets you can walk through with interesting sights and curiosities. Alternatively you can climb it all on the rooftops, if your acrobatics is high enough.
On December I'm going to open a community hub outside the OpenMW forums. I don't expect for people to appear out of nowhere, but I will be posting something like monthly updates with screenshots there and attempt to start gaining momentum.
The city of New Linnus has progressed a bit. There is a fairly lengthy path of streets you can walk through with interesting sights and curiosities. Alternatively you can climb it all on the rooftops, if your acrobatics is high enough.
On December I'm going to open a community hub outside the OpenMW forums. I don't expect for people to appear out of nowhere, but I will be posting something like monthly updates with screenshots there and attempt to start gaining momentum.